Search found 81 matches
- Fri Jun 27, 2014 12:34 pm
- Forum: Support and Development
- Topic: Fixing Collision
- Replies: 6
- Views: 4620
Re: Fixing Collision
I should really explain my code. Sorry for just dumping it. I should also actually address the question in the first post. Sorry for not doing that originally. Oh, and while I'm being sorry for things, sorry for bumping this thread again. ...provide some guidance on how to improve it. Or if its just...
- Fri Jun 27, 2014 10:22 am
- Forum: Support and Development
- Topic: [SOLVED] Particle velocities
- Replies: 2
- Views: 1932
Re: Particle velocities
I was just creating an explosion particle system, and here's what I've discovered. setDirection and setSpread control the arc / triangle of emission. Due to the circular nature of emission, setSpeed might as well be setRadialVelocity, since speed is speed outward from the center. Furthermore, speed ...
- Thu Jun 26, 2014 5:57 pm
- Forum: Support and Development
- Topic: Fixing Collision
- Replies: 6
- Views: 4620
Re: Fixing Collision
Honestly, collision detection is one of those things that's best left to those who really know it. Kind of like encryption and security, don't re-invent the wheel. Aw, but reinventing the wheel is the best way to learn about wheels (and really make you appreciate good wheels). Speaking of which, I'...
- Wed Jun 25, 2014 8:19 pm
- Forum: Support and Development
- Topic: Fixing Collision
- Replies: 6
- Views: 4620
Re: Fixing Collision
Less complicated is usually better. My code checks the potential collisions (two possible collision per direction) and only move when I won't collide. local sti = require "STI" function love.load() map = sti.new("Map") collision = map:getCollisionMap("Collision") player...
- Wed Jun 25, 2014 6:28 am
- Forum: Support and Development
- Topic: i don't understand unit testing-and/or Busted
- Replies: 2
- Views: 2401
Re: i don't understand unit testing-and/or Busted
Although I'm no expert on unit testing, I can give you some small insights. Unit testing is, exactly as it sounds, a method for testing 'units' of code. A unit just being a small testable portion, often a function or method. Relevent to this is the concept of good modularization (at least on the fun...
- Tue Jun 24, 2014 6:42 pm
- Forum: Games and Creations
- Topic: Egg Battle on Google Play [Android]
- Replies: 6
- Views: 4374
Re: Egg Battle on Google Play [Android]
Awesome! LÖVE really working of Android in the form of a great little puzzle game. So cool. Here's what would make it infinitely more awesome. Custom levels. Sharable custom level packs would make this even more incredible. In addition to the current 3 sets, we could have sets made by ourselves and ...
- Sun Jun 15, 2014 6:11 pm
- Forum: Games and Creations
- Topic: Ping - A twist on Pong
- Replies: 13
- Views: 6495
Re: Ping - A twist on Pong
Needs more juciness
- Thu Jun 12, 2014 4:49 pm
- Forum: Libraries and Tools
- Topic: flux: A fast, lightweight tweening library
- Replies: 42
- Views: 33910
Re: flux: A fast, lightweight tweening library
I'm not entirely sure how useful the information of how many tweens are active on an object would be. For example, if you create a tween then create a new tween on the same fields of the same object such as to override the original tween, the original tween still exists for the sake of its onupdate...
- Tue Jun 03, 2014 6:31 pm
- Forum: Libraries and Tools
- Topic: flux: A fast, lightweight tweening library
- Replies: 42
- Views: 33910
Re: flux: A fast, lightweight tweening library
Hey rxi, First, I just want to say, this is a phonomenal library. I did however run into one difficulty (which I've resolved) that I thought should perhaps be addressed in the library itself. The source of my trouble seems to be the inability to check if tweens are applied to an object (and how many...
- Thu May 29, 2014 3:15 pm
- Forum: General
- Topic: Helper Scripts - Vim & Greasemonkey
- Replies: 0
- Views: 1313
Helper Scripts - Vim & Greasemonkey
If you use Vim, this should be useful. In my .vimrc I've got the following line: :map <F4>l :wa<CR> <bar> :silent !love %:h<CR><C-l> This allows me to hit F4-l have all my open files saved and the directory I've currently in run with love. There are no prompts or hoops of any kind, it just runs the ...