Search found 49 matches
- Wed Feb 04, 2015 3:44 am
- Forum: General
- Topic: How to make the player and enemy collide like they're solid?
- Replies: 4
- Views: 3612
Re: How to make the player and enemy collide like they're so
Hey redsled, There's two parts to this. One, detecting an actual collision. Two, handling what happens once a collision is detected. The bump.lua library is a great way to get going with collisions, especially if you want to keep it simple. It handles checking for collisions via bounding boxes, and ...
- Tue Feb 03, 2015 6:04 pm
- Forum: General
- Topic: Request for account removal.
- Replies: 2
- Views: 2525
- Tue Feb 03, 2015 4:09 am
- Forum: General
- Topic: CODEA -> Cocos2dx and Love
- Replies: 4
- Views: 4048
Re: CODEA -> Cocos2dx and Love
Hello Alnaumov, I've never heard of Processing before. (Thought such a vague/common name would make it hard to look up, but guess not. :rofl: ) It seems interesting, and I have to give them props for taking part in Hour of Code. I think anyone interested in making video games, especially if going fr...
- Sun Jan 18, 2015 2:37 pm
- Forum: General
- Topic: New subforum for libraries?
- Replies: 21
- Views: 11880
Re: New subforum for libraries?
I like the idea of splitting the libraries and games (be they demos or whatever) that are made. I think it might make libraries easier to find, and then the games people post don't get so easily buried by the more regularly active library threads. Whether they're split as different forums, or just t...
- Sat Jan 17, 2015 6:13 pm
- Forum: Support and Development
- Topic: Manipulating conf.lua file 'ingame'
- Replies: 9
- Views: 3016
Re: Manipulating conf.lua file 'ingame'
Hey Sosolol261, I am talking about setting variables in main.lua(of course global) and using them in conf.lua or something like that... So, setting the properties in conf.lua to variables, which you set in main.lua and manipulate from there? Yeah, I think that'd work. I think one of the early LÖVE t...
- Sat Jan 17, 2015 6:03 pm
- Forum: General
- Topic: Convince my friend to start using Löve
- Replies: 9
- Views: 4810
Re: Convince my friend to start using Löve
Oh, he's already done some Codecademy? I was under the impression that he's never coded before. My bad. I don't know if Code.org uses it the entire time, but it and Scratch make use of visual programming. That is, working with what's like puzzle pieces that you snap together to make code. So it's pr...
- Fri Jan 16, 2015 10:29 pm
- Forum: General
- Topic: Convince my friend to start using Löve
- Replies: 9
- Views: 4810
Re: Convince my friend to start using Löve
nice, Alrighty. OK, let me tell you about why I think LÖVE's great. LÖVE is pretty straight to the point. In that, I found myself able to better visualize what I want to do and how to do it, spending less time trying to fight with code and look things up. When I do look things up, the documentation ...
- Thu Jan 15, 2015 10:59 pm
- Forum: General
- Topic: Convince my friend to start using Löve
- Replies: 9
- Views: 4810
Re: Convince my friend to start using Löve
Hello nice, Your friend is just learning programming? Send him to Code.org . See if he can survive through an Hour of Code lesson. It's meant for all ages, so you or him should be able to find a lesson that is fitting. There's some other more in-depth lessons on there if he wants to go further. I've...
- Thu Jan 15, 2015 10:38 pm
- Forum: General
- Topic: Windows 10 and löve (I fell in löve with windows 10 xD)
- Replies: 6
- Views: 4444
Re: Windows 10 and löve (I fell in löve with windows 10 xD)
I actually prefer the start screen and customizing all the tiles up via OblyTile. I'm glad though that Microsoft is giving a choice instead of listening just to one end or the other. The one thing that gets me is the issues Windows 8+ cause with Linux though, and I don't see that changing. You can d...
- Thu Jan 15, 2015 6:53 am
- Forum: Libraries and Tools
- Topic: So, how's that Bump-based platformer coming along, Jasoco?
- Replies: 31
- Views: 15587
Re: So, how's that Bump-based platformer coming along, Jasoc
Awesome work, Jasoco. :awesome: Bravo! Thanks for pointing out those bits to look out for. They were really worth paying attention to. The ice shimmer is a nice touch, and the timing with that platform wheel/carousel was just amazing. I liked the water stuff, especially the bit with the little pocke...