Search found 49 matches

by Foxcraft
Wed Feb 04, 2015 3:44 am
Forum: General
Topic: How to make the player and enemy collide like they're solid?
Replies: 4
Views: 3612

Re: How to make the player and enemy collide like they're so

Hey redsled, There's two parts to this. One, detecting an actual collision. Two, handling what happens once a collision is detected. The bump.lua library is a great way to get going with collisions, especially if you want to keep it simple. It handles checking for collisions via bounding boxes, and ...
by Foxcraft
Tue Feb 03, 2015 6:04 pm
Forum: General
Topic: Request for account removal.
Replies: 2
Views: 2525

Re: Request for account removal.

Hey _Jackie,

Or if it is just changing the email, you can change that yourself.
by Foxcraft
Tue Feb 03, 2015 4:09 am
Forum: General
Topic: CODEA -> Cocos2dx and Love
Replies: 4
Views: 4048

Re: CODEA -> Cocos2dx and Love

Hello Alnaumov, I've never heard of Processing before. (Thought such a vague/common name would make it hard to look up, but guess not. :rofl: ) It seems interesting, and I have to give them props for taking part in Hour of Code. I think anyone interested in making video games, especially if going fr...
by Foxcraft
Sun Jan 18, 2015 2:37 pm
Forum: General
Topic: New subforum for libraries?
Replies: 21
Views: 11880

Re: New subforum for libraries?

I like the idea of splitting the libraries and games (be they demos or whatever) that are made. I think it might make libraries easier to find, and then the games people post don't get so easily buried by the more regularly active library threads. Whether they're split as different forums, or just t...
by Foxcraft
Sat Jan 17, 2015 6:13 pm
Forum: Support and Development
Topic: Manipulating conf.lua file 'ingame'
Replies: 9
Views: 3016

Re: Manipulating conf.lua file 'ingame'

Hey Sosolol261, I am talking about setting variables in main.lua(of course global) and using them in conf.lua or something like that... So, setting the properties in conf.lua to variables, which you set in main.lua and manipulate from there? Yeah, I think that'd work. I think one of the early LÖVE t...
by Foxcraft
Sat Jan 17, 2015 6:03 pm
Forum: General
Topic: Convince my friend to start using Löve
Replies: 9
Views: 4810

Re: Convince my friend to start using Löve

Oh, he's already done some Codecademy? I was under the impression that he's never coded before. My bad. I don't know if Code.org uses it the entire time, but it and Scratch make use of visual programming. That is, working with what's like puzzle pieces that you snap together to make code. So it's pr...
by Foxcraft
Fri Jan 16, 2015 10:29 pm
Forum: General
Topic: Convince my friend to start using Löve
Replies: 9
Views: 4810

Re: Convince my friend to start using Löve

nice, Alrighty. OK, let me tell you about why I think LÖVE's great. LÖVE is pretty straight to the point. In that, I found myself able to better visualize what I want to do and how to do it, spending less time trying to fight with code and look things up. When I do look things up, the documentation ...
by Foxcraft
Thu Jan 15, 2015 10:59 pm
Forum: General
Topic: Convince my friend to start using Löve
Replies: 9
Views: 4810

Re: Convince my friend to start using Löve

Hello nice, Your friend is just learning programming? Send him to Code.org . See if he can survive through an Hour of Code lesson. It's meant for all ages, so you or him should be able to find a lesson that is fitting. There's some other more in-depth lessons on there if he wants to go further. I've...
by Foxcraft
Thu Jan 15, 2015 10:38 pm
Forum: General
Topic: Windows 10 and löve (I fell in löve with windows 10 xD)
Replies: 6
Views: 4444

Re: Windows 10 and löve (I fell in löve with windows 10 xD)

I actually prefer the start screen and customizing all the tiles up via OblyTile. I'm glad though that Microsoft is giving a choice instead of listening just to one end or the other. The one thing that gets me is the issues Windows 8+ cause with Linux though, and I don't see that changing. You can d...
by Foxcraft
Thu Jan 15, 2015 6:53 am
Forum: Libraries and Tools
Topic: So, how's that Bump-based platformer coming along, Jasoco?
Replies: 31
Views: 15587

Re: So, how's that Bump-based platformer coming along, Jasoc

Awesome work, Jasoco. :awesome: Bravo! Thanks for pointing out those bits to look out for. They were really worth paying attention to. The ice shimmer is a nice touch, and the timing with that platform wheel/carousel was just amazing. I liked the water stuff, especially the bit with the little pocke...