Search found 72 matches

by Tabasco
Sat Jan 31, 2009 11:34 pm
Forum: Games and Creations
Topic: Recursion play thing
Replies: 9
Views: 10009

Re: Recursion play thing

I finally got around to trying this yesterday. Great work, and the swaying is indeed a nice effect.
by Tabasco
Sat Jan 31, 2009 11:32 pm
Forum: General
Topic: Differences between this and Torque2D?
Replies: 5
Views: 4445

Re: Differences between this and Torque2D?

I approve of this incredibly sexy thread.
by Tabasco
Thu Jan 29, 2009 8:05 pm
Forum: Support and Development
Topic: Fast moving objects in love.physics
Replies: 4
Views: 2510

Re: Fast moving objects in love.physics

The best result I've gotten so far is passing an inflated delta to world:update()
by Tabasco
Mon Jan 26, 2009 4:27 am
Forum: Libraries and Tools
Topic: Game idea
Replies: 3
Views: 4938

Game idea

Anyone want to make a game full of gratuitous violence where spammers are brutally eviscerated by unbalanced weapons?
by Tabasco
Sun Jan 25, 2009 11:28 pm
Forum: Games and Creations
Topic: Zevv game
Replies: 14
Views: 16476

Re: Zevv game

That's a really neat game with satisfying graphics. It would increase the file size dramatically, but some music might be nice. Lastly, this may or may not be a bug, but when a tile drops and makes a match at any point, whether falling or landed, it will dissolve. For instance x xx x yz p zyqr The x...
by Tabasco
Tue Jan 20, 2009 6:15 pm
Forum: Games and Creations
Topic: Militia Defense (2009-07-17)
Replies: 58
Views: 40725

Re: Militia Defense (Beta)

While that isn't a bad idea, the scrolling would drive me crazy. It's ok in an RTS with a big map where you have a minimap to navigate and it's sort of expected that you would scroll the battlefield, but here I think it's necessary to always have the big picture. It's also pretty easy just to make s...
by Tabasco
Tue Jan 20, 2009 4:15 pm
Forum: Games and Creations
Topic: Militia Defense (2009-07-17)
Replies: 58
Views: 40725

Re: Militia Defense (Alpha?)

I really like the game! Though it does not fit on my old school 1024x768 CRT display :( Does it work ok in full screen? I've settled on 1024x768 as a 'safe' default resolution, but I didn't think about how it would look windowed. I've toyed around with scaling the map and so forth but I'm not comfo...
by Tabasco
Sat Jan 17, 2009 2:27 am
Forum: Support and Development
Topic: Compile from Source --> EPIC FAIL
Replies: 6
Views: 6806

Re: Compile from Source --> EPIC FAIL

im eyeballing other distros (dont get me wrong ubuntu is great, but now that im not a total noob ... id like to explore different flavors outside of mandrake and ubuntu) and Open SUSE is high on my list As someone who's been running various flavors since RH5, I might suggest vanilla debian or if yo...
by Tabasco
Thu Jan 15, 2009 2:23 pm
Forum: Support and Development
Topic: the best way to wait
Replies: 5
Views: 3670

Re: the best way to wait

You could make your own image or tile class and assign it an internal delay and then just use tile:update(dt) and tile:draw() where internally it's doing something like function tile:update(frametime) self.lifetime = self.lifetime + frametime if not self.active and self.lifetime >= self.starttime th...
by Tabasco
Wed Jan 14, 2009 6:23 pm
Forum: Support and Development
Topic: Fast moving objects in love.physics
Replies: 4
Views: 2510

Fast moving objects in love.physics

I'm trying to make a sort of bullet (cannon ball) using love.physics and I can't motivate the thing to move past a certain speed. No matter how much force I apply or velocity, it reaches a cap. Is this a limitation in box2d or is it being capped elsewhere? rock = love.graphics.newImage("rock.pn...