Search found 36 matches

by hdon
Thu Mar 19, 2009 2:30 pm
Forum: General
Topic: Idea - Distorting Sprites
Replies: 31
Views: 20173

Re: Idea - Distorting Sprites

I'm saying this is a flaw in LOVE. I do get it. LOVE is a 2D graphics engine. Not being able to do 3D is a feature. You don't get it. This thread is not about doing 3D in LOVE, it's about doing image distortions so that they can be used for faking 3D for example . One would want to do this when he ...
by hdon
Thu Mar 19, 2009 11:10 am
Forum: General
Topic: Conversations in games
Replies: 15
Views: 6048

Re: Conversations in games

As far as the database thing goes, you might be able to make a facts / rules system... That's not a bad idea. I was thinking of whipping up a dialogue database editor with Glade/PyGTK and posting it here if anyone expressed interest in it, but then I realized that LOVE currently has no kind of data...
by hdon
Thu Mar 19, 2009 10:58 am
Forum: General
Topic: Idea - Distorting Sprites
Replies: 31
Views: 20173

Re: Idea - Distorting Sprites

Yes, it does, and that's my *point.* Why would you want to write your own vertex rasterizer using a 2D image transformation API, only to send those vertices off to OpenGL anyway? It would be slower and more complicated! Because LOVE doesn't support it. I'm saying this is a flaw in LOVE. I do get it...
by hdon
Thu Mar 19, 2009 10:47 am
Forum: General
Topic: Is LÖVE really necessary?
Replies: 54
Views: 46581

Re: Is LÖVE really necessary?

I don't like Flash. Flash is properiatry. You cannot enhance Flash. Flash doesn't work on all OS. (Love also but it's possible because of OSS, just needs some work). Also Lua is more common in gamedevelopment as the propritary ActionScript. I agree 100%. What I'm saying is that it's hard for open s...
by hdon
Thu Mar 19, 2009 3:49 am
Forum: Games and Creations
Topic: LoveLife
Replies: 12
Views: 8905

Re: LoveLife

Robin wrote:in the Lua examples folder, there is an implementation for Conway's Game of Life
The standard Lua VM is incredibly slow for this sort of thing :ehem:
by hdon
Thu Mar 19, 2009 3:41 am
Forum: General
Topic: Is LÖVE really necessary?
Replies: 54
Views: 46581

Re: Is LÖVE really necessary?

This are the most important Corefacts for Löve. I thought of an Browser Plugin already. Just to make shure, we kill Flash ;-). Flash has been and always will be in position of power because artists already know how to use Flash development tools, Macromedia spent over a decade paying vendors to bun...
by hdon
Thu Mar 19, 2009 2:46 am
Forum: General
Topic: Love on a Higher Level
Replies: 5
Views: 2682

Re: Love on a Higher Level

I know it's only a matter of five keystrokes, but I don't always remember to put them there and it can be a bit onerous to have to debug. Alex's suggestion is exactly right, but what you said about it only being five keystrokes isn't entirely accurate. IIRC, accessing members like this involves tab...
by hdon
Thu Mar 19, 2009 12:45 am
Forum: General
Topic: Conversations in games
Replies: 15
Views: 6048

Re: Conversations in games

I'm still pondering on any efficient way to add conditions and scripts for the reponses. Just adding them to the response table? For example you wouldn't tell your comrades that you've gotten a map BEFORE you got it? :) Also, I was thinking about some way to start the conversation, since after you'...
by hdon
Wed Mar 18, 2009 11:35 pm
Forum: General
Topic: Idea - Distorting Sprites
Replies: 31
Views: 20173

Re: Idea - Distorting Sprites

qubodup wrote:LOVE uses OpenGL...
Yes, it does, and that's my *point.* Why would you want to write your own vertex rasterizer using a 2D image transformation API, only to send those vertices off to OpenGL anyway? It would be slower and more complicated!
by hdon
Wed Mar 18, 2009 11:18 pm
Forum: General
Topic: Jail/Sandbox
Replies: 13
Views: 21183

Re: Jail/Sandbox

Why does it all have to be for money? I love LÖVE the way it is, as a way for hobby programmers to create the games they want to create, no money involved. Ah, well, I've been unemployed for six months, so, you'll have to forgive the moneyed (or undermoneyed) slant! It's worth noting that the gamin...