Search found 35 matches

by paclito
Sun Sep 06, 2009 8:41 am
Forum: Games and Creations
Topic: LoveQuest !
Replies: 17
Views: 10035

Re: LoveQuest !

I've write this thread some time ago, I think it can help you on A* path finding
http://love2d.org/forum/viewtopic.php?f=5&t=845
by paclito
Tue Aug 04, 2009 9:52 pm
Forum: Libraries and Tools
Topic: Steering to move characters
Replies: 4
Views: 3160

Re: Steering to move characters

I've tried this but without succes, my horses car goes crazy...... jejejeje :-)

when it turns correct I'll upload here

Thanks to all and good programming

arggggggg the steering makes me crazy
by paclito
Mon Aug 03, 2009 9:22 pm
Forum: General
Topic: Interesting articles using LOVE
Replies: 2
Views: 2628

Interesting articles using LOVE

Searching in google this: http://www.google.es/search?q=love.physics.newBody&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:es-ES:official&client=firefox-a at the 8th result are these articles..... well one of them but the author has write some of them.... very instructive http://www.roo...
by paclito
Mon Aug 03, 2009 9:05 pm
Forum: Libraries and Tools
Topic: Steering to move characters
Replies: 4
Views: 3160

Re: Steering to move characters

Ok I've see how to attach bodies...... but the center of mass not displaces, it's ever on the center of the object snif snif :....-) I'm thinking in move the car like a 'horses car' , i'll put a 'horse' in front of the car and two 'threads' or 'rope' to move the car ahead....... I'll post tthe resul...
by paclito
Sun Aug 02, 2009 10:09 pm
Forum: Libraries and Tools
Topic: Steering to move characters
Replies: 4
Views: 3160

Steering to move characters

I'm trying to create a car that moves with the formulas of steering, the car seems to move without a problem but I am not able to turn the face of the car like the direction of move. I have read several solutions and one of them was to create a 'joint distance' and apply the steer vector to the form...
by paclito
Sat Jul 25, 2009 10:14 pm
Forum: Libraries and Tools
Topic: A* pathfinding and pseudo 3d sprites
Replies: 5
Views: 5796

Re: A* pathfinding and pseudo 3d sprites

Sorry is not mine, when searching how to automatically move a character, I've se other algorithms but none in Lua, there is some code for the luaplayer for psp, here is the url http://www.psp-programming.com/forums/index.php?topic=1142.15 and searching for this, I've find a zip file where it's a exa...
by paclito
Sat Jul 25, 2009 7:54 am
Forum: Libraries and Tools
Topic: A* pathfinding and pseudo 3d sprites
Replies: 5
Views: 5796

A* pathfinding and pseudo 3d sprites

I'm working for some months on a little project for make a pseudo-clone of the wii tanks....... uf! it's a very difficult thing to program a game.... well, when thinking and programming this, i get into some problems 1. how the enemy tanks move? 2. how the sprites of the tanks are done 3. how to dev...
by paclito
Sat Jul 25, 2009 7:40 am
Forum: Games and Creations
Topic: The BattleDrive Project
Replies: 6
Views: 6991

Re: The BattleDrive Project

I'm working for some months (I'm not a programmer) in a project like yours, with 3d sprites, A* pathfinding etc etc, my goal is to make a pseudo clone of the wii tanks game... but, we have some points... grobs, maps etc. I'll send to the forum in the next hour, i think you will be pleased to see how...
by paclito
Mon Jun 22, 2009 6:39 pm
Forum: Libraries and Tools
Topic: Using easing equations
Replies: 16
Views: 13009

Re: Using easing equations

ok, I will add more examples to my demos program, actually I`m studyng how to add a callback when the count reaches the end aaaaaaaaaaaaaaaaand trying to get velocity and acceleration instead of space...... for usage with box2d basdlfjowasdlfoe all of this makes me crazy. I've get my old physics boo...
by paclito
Thu Jun 18, 2009 11:24 am
Forum: Libraries and Tools
Topic: Some parametric functions.
Replies: 11
Views: 8690

Re: Some parametric functions.

In the next days i will try to make the anim class to do some 2d phisics work, I try to explain: velocity = espace / time ....... it's the equations result..... but for box2d I think there is no the more appropiate parameter, perhaps acceleration? :get() sends the 'space' perhaps :getvel() will send...