I've write this thread some time ago, I think it can help you on A* path finding
http://love2d.org/forum/viewtopic.php?f=5&t=845
Search found 35 matches
- Sun Sep 06, 2009 8:41 am
- Forum: Games and Creations
- Topic: LoveQuest !
- Replies: 17
- Views: 10035
- Tue Aug 04, 2009 9:52 pm
- Forum: Libraries and Tools
- Topic: Steering to move characters
- Replies: 4
- Views: 3160
Re: Steering to move characters
I've tried this but without succes, my horses car goes crazy...... jejejeje :-)
when it turns correct I'll upload here
Thanks to all and good programming
arggggggg the steering makes me crazy
when it turns correct I'll upload here
Thanks to all and good programming
arggggggg the steering makes me crazy
- Mon Aug 03, 2009 9:22 pm
- Forum: General
- Topic: Interesting articles using LOVE
- Replies: 2
- Views: 2628
Interesting articles using LOVE
Searching in google this: http://www.google.es/search?q=love.physics.newBody&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:es-ES:official&client=firefox-a at the 8th result are these articles..... well one of them but the author has write some of them.... very instructive http://www.roo...
- Mon Aug 03, 2009 9:05 pm
- Forum: Libraries and Tools
- Topic: Steering to move characters
- Replies: 4
- Views: 3160
Re: Steering to move characters
Ok I've see how to attach bodies...... but the center of mass not displaces, it's ever on the center of the object snif snif :....-) I'm thinking in move the car like a 'horses car' , i'll put a 'horse' in front of the car and two 'threads' or 'rope' to move the car ahead....... I'll post tthe resul...
- Sun Aug 02, 2009 10:09 pm
- Forum: Libraries and Tools
- Topic: Steering to move characters
- Replies: 4
- Views: 3160
Steering to move characters
I'm trying to create a car that moves with the formulas of steering, the car seems to move without a problem but I am not able to turn the face of the car like the direction of move. I have read several solutions and one of them was to create a 'joint distance' and apply the steer vector to the form...
- Sat Jul 25, 2009 10:14 pm
- Forum: Libraries and Tools
- Topic: A* pathfinding and pseudo 3d sprites
- Replies: 5
- Views: 5796
Re: A* pathfinding and pseudo 3d sprites
Sorry is not mine, when searching how to automatically move a character, I've se other algorithms but none in Lua, there is some code for the luaplayer for psp, here is the url http://www.psp-programming.com/forums/index.php?topic=1142.15 and searching for this, I've find a zip file where it's a exa...
- Sat Jul 25, 2009 7:54 am
- Forum: Libraries and Tools
- Topic: A* pathfinding and pseudo 3d sprites
- Replies: 5
- Views: 5796
A* pathfinding and pseudo 3d sprites
I'm working for some months on a little project for make a pseudo-clone of the wii tanks....... uf! it's a very difficult thing to program a game.... well, when thinking and programming this, i get into some problems 1. how the enemy tanks move? 2. how the sprites of the tanks are done 3. how to dev...
- Sat Jul 25, 2009 7:40 am
- Forum: Games and Creations
- Topic: The BattleDrive Project
- Replies: 6
- Views: 6991
Re: The BattleDrive Project
I'm working for some months (I'm not a programmer) in a project like yours, with 3d sprites, A* pathfinding etc etc, my goal is to make a pseudo clone of the wii tanks game... but, we have some points... grobs, maps etc. I'll send to the forum in the next hour, i think you will be pleased to see how...
- Mon Jun 22, 2009 6:39 pm
- Forum: Libraries and Tools
- Topic: Using easing equations
- Replies: 16
- Views: 13009
Re: Using easing equations
ok, I will add more examples to my demos program, actually I`m studyng how to add a callback when the count reaches the end aaaaaaaaaaaaaaaaand trying to get velocity and acceleration instead of space...... for usage with box2d basdlfjowasdlfoe all of this makes me crazy. I've get my old physics boo...
- Thu Jun 18, 2009 11:24 am
- Forum: Libraries and Tools
- Topic: Some parametric functions.
- Replies: 11
- Views: 8690
Re: Some parametric functions.
In the next days i will try to make the anim class to do some 2d phisics work, I try to explain: velocity = espace / time ....... it's the equations result..... but for box2d I think there is no the more appropiate parameter, perhaps acceleration? :get() sends the 'space' perhaps :getvel() will send...