Search found 65 matches

by cag
Mon Jun 30, 2008 9:59 pm
Forum: Libraries and Tools
Topic: The epic love demo thread!
Replies: 138
Views: 111917

Re: The epic love demo thread!

It really is a hack, you know. If you look at the source,... it's pretty messy and scary. ;) I would say far from perfectly done. But it's playable, and I've just wasted a few hours playing my own tetris clone. >_> Post-ur-high-skorez-dudez. Also, feel free to use it in whatever love release you wan...
by cag
Mon Jun 30, 2008 9:34 pm
Forum: Libraries and Tools
Topic: The epic love demo thread!
Replies: 138
Views: 111917

Re: The epic love demo thread!

And I present to you a love tetris clone!

Controls:
Up - spin
Left/Right - move
Down - go down
Space - quick drop/restart at game over screen
F4 - toggle fullscreen
by cag
Mon Jun 30, 2008 5:50 pm
Forum: General
Topic: pygame vs löve
Replies: 12
Views: 19429

Re: pygame vs löve

pygame has an impressive track record, and from what I've seen and heard, python is a very fast (read: not fast executing, but fast coding) prototyping language, so pygame is easy to use. It's been around for quite some time now (1.7.*), so it's a lot stabler than love right now, I would think. love...
by cag
Mon Jun 30, 2008 10:27 am
Forum: Libraries and Tools
Topic: The epic love demo thread!
Replies: 138
Views: 111917

Re: The epic love demo thread!

An obligatory high score screen to a playable demo I've just hacked together today and will be putting some sounds and finishing touches to. Ignore debug info in the corner.
Image
:) Just a teaser, you know.
by cag
Sun Jun 29, 2008 7:47 pm
Forum: Support and Development
Topic: [0.3.1] music doesn't loop, question about issue tracker
Replies: 7
Views: 10310

Re: [0.3.1] music doesn't loop, question about issue tracker

It appears changing this: (Music.cpp) void Music::play(int loop) { Mix_PlayMusic(music, 0); } to this: void Music::play(int loop) { if(loop) Mix_PlayMusic(music, 1); else Mix_PlayMusic(music, -1); } should work according to your current docs. Then, you could define love.loop_forever in lua as the va...