Search found 81 matches
- Tue Jun 11, 2013 7:13 pm
- Forum: Games and Creations
- Topic: Mr. BallGuy V1.0.0
- Replies: 42
- Views: 22826
Re: Mr. BallGuy V5.0.1 BETA
I'm officially declaring this project complete. I'm done with it. I might update it every now and again with achievements, but for now it's over. I'm gonna kinda fix it up and I'm planning to port it to Python(for all you Python Lovers it'll be written in PyGame & will still be open sourced!). ...
- Tue Jun 11, 2013 7:10 pm
- Forum: Support and Development
- Topic: Multiplayer tutorials?
- Replies: 4
- Views: 3551
Multiplayer tutorials?
Hello lovers!
Right now i am working on a single player game.But lets say i would like to make a mp game in the future using love2d.How can i do that and where i can learn it? I heard something about lua sockets but i am not quit sure what they are or how i can use them.Have a nice day!
Right now i am working on a single player game.But lets say i would like to make a mp game in the future using love2d.How can i do that and where i can learn it? I heard something about lua sockets but i am not quit sure what they are or how i can use them.Have a nice day!
- Mon Jun 10, 2013 6:08 pm
- Forum: Support and Development
- Topic: Problem with bombs , please help me
- Replies: 2
- Views: 757
Re: Problem with bombs , please help me
What you need, is an own velocity for each bomb. Right now, you have a table called listBombs and an objects called bomb. The bombs' velocity is stored as bomb.vx and bomb.vy which is there only once. Correctly it should be in the listBombs. First change the bomb:newBomb to this: function bomb:newB...
- Mon Jun 10, 2013 2:18 pm
- Forum: Support and Development
- Topic: Problem with bombs , please help me
- Replies: 2
- Views: 757
Problem with bombs , please help me
Hello lovers!
So i am developing this ,,awesome,,game but i cant manage to make the bombs work correctly Please take a look into bombs class and suggest me something because i am getting mad. Thx!
So i am developing this ,,awesome,,game but i cant manage to make the bombs work correctly Please take a look into bombs class and suggest me something because i am getting mad. Thx!
- Sun Jun 09, 2013 6:32 am
- Forum: Support and Development
- Topic: How do I get Coordinates of a Single Type of Tile
- Replies: 2
- Views: 1355
Re: How do I get Coordinates of a Single Type of Tile
A better way of doing you maps and save some power is to make a picture of your map you want to draw and then if the colour of the tiles is pure red for exemple you draw a specific tile. Exemple : you have one tile that needs to be load you do like this world.object.gfxNormal = love.graphics.newImag...
- Sun Jun 09, 2013 6:04 am
- Forum: Support and Development
- Topic: Why Sin , Cos in 2d game dev?
- Replies: 17
- Views: 7044
Re: Why Sin , Cos in 2d game dev?
Thanks everyone i kinda get the point, after i finish my current project i am going to practise more!
- Sat Jun 08, 2013 9:21 pm
- Forum: Support and Development
- Topic: Why Sin , Cos in 2d game dev?
- Replies: 17
- Views: 7044
Re: Why Sin , Cos in 2d game dev?
I know what they are in math because i aleardy learnd about them in school but my problem its how can i use them in game dev!
- Sat Jun 08, 2013 8:47 pm
- Forum: Support and Development
- Topic: Why Sin , Cos in 2d game dev?
- Replies: 17
- Views: 7044
Why Sin , Cos in 2d game dev?
Hello lovers! So i was thinking a while why i should use sin and cos in 2d game dev but i have almost no ideea.For exemple i know if i am using sin in the proper why i am going to make an object float but basically thats it.Maybe i sound stupid but i am more than happy if someone could give me an ex...
- Thu May 30, 2013 2:50 pm
- Forum: Games and Creations
- Topic: UBO a minimalist Qix Clone
- Replies: 11
- Views: 6115
Re: UBO a minimalist Qix Clone
Awesome game! I enjoy it a lote
- Wed May 29, 2013 1:29 pm
- Forum: Support and Development
- Topic: Collison its not working properly !
- Replies: 2
- Views: 1018
Re: Collison its not working properly !
It looks to me, like you are using box2d, but also try to implement collision by hand. You should either do everything by hand (that is what I suggest for a platformer) or use box2d for everything. The reason, why the function world:positionPlayer() has no effect, is because you are changing player...