Search found 81 matches

by buhb11
Tue Jun 11, 2013 7:13 pm
Forum: Games and Creations
Topic: Mr. BallGuy V1.0.0
Replies: 42
Views: 22826

Re: Mr. BallGuy V5.0.1 BETA

I'm officially declaring this project complete. I'm done with it. I might update it every now and again with achievements, but for now it's over. I'm gonna kinda fix it up and I'm planning to port it to Python(for all you Python Lovers it'll be written in PyGame & will still be open sourced!). ...
by buhb11
Tue Jun 11, 2013 7:10 pm
Forum: Support and Development
Topic: Multiplayer tutorials?
Replies: 4
Views: 3551

Multiplayer tutorials?

Hello lovers!

Right now i am working on a single player game.But lets say i would like to make a mp game in the future using love2d.How can i do that and where i can learn it? I heard something about lua sockets but i am not quit sure what they are or how i can use them.Have a nice day!
by buhb11
Mon Jun 10, 2013 6:08 pm
Forum: Support and Development
Topic: Problem with bombs , please help me
Replies: 2
Views: 757

Re: Problem with bombs , please help me

What you need, is an own velocity for each bomb. Right now, you have a table called listBombs and an objects called bomb. The bombs' velocity is stored as bomb.vx and bomb.vy which is there only once. Correctly it should be in the listBombs. First change the bomb:newBomb to this: function bomb:newB...
by buhb11
Mon Jun 10, 2013 2:18 pm
Forum: Support and Development
Topic: Problem with bombs , please help me
Replies: 2
Views: 757

Problem with bombs , please help me

Hello lovers!

So i am developing this ,,awesome,,game but i cant manage to make the bombs work correctly :( Please take a look into bombs class and suggest me something because i am getting mad. Thx!
by buhb11
Sun Jun 09, 2013 6:32 am
Forum: Support and Development
Topic: How do I get Coordinates of a Single Type of Tile
Replies: 2
Views: 1355

Re: How do I get Coordinates of a Single Type of Tile

A better way of doing you maps and save some power is to make a picture of your map you want to draw and then if the colour of the tiles is pure red for exemple you draw a specific tile. Exemple : you have one tile that needs to be load you do like this world.object.gfxNormal = love.graphics.newImag...
by buhb11
Sun Jun 09, 2013 6:04 am
Forum: Support and Development
Topic: Why Sin , Cos in 2d game dev?
Replies: 17
Views: 7044

Re: Why Sin , Cos in 2d game dev?

Thanks everyone i kinda get the point, after i finish my current project i am going to practise more!
by buhb11
Sat Jun 08, 2013 9:21 pm
Forum: Support and Development
Topic: Why Sin , Cos in 2d game dev?
Replies: 17
Views: 7044

Re: Why Sin , Cos in 2d game dev?

I know what they are in math because i aleardy learnd about them in school but my problem its how can i use them in game dev!
by buhb11
Sat Jun 08, 2013 8:47 pm
Forum: Support and Development
Topic: Why Sin , Cos in 2d game dev?
Replies: 17
Views: 7044

Why Sin , Cos in 2d game dev?

Hello lovers! So i was thinking a while why i should use sin and cos in 2d game dev but i have almost no ideea.For exemple i know if i am using sin in the proper why i am going to make an object float but basically thats it.Maybe i sound stupid but i am more than happy if someone could give me an ex...
by buhb11
Thu May 30, 2013 2:50 pm
Forum: Games and Creations
Topic: UBO a minimalist Qix Clone
Replies: 11
Views: 6115

Re: UBO a minimalist Qix Clone

Awesome game! I enjoy it a lote
by buhb11
Wed May 29, 2013 1:29 pm
Forum: Support and Development
Topic: Collison its not working properly !
Replies: 2
Views: 1018

Re: Collison its not working properly !

It looks to me, like you are using box2d, but also try to implement collision by hand. You should either do everything by hand (that is what I suggest for a platformer) or use box2d for everything. The reason, why the function world:positionPlayer() has no effect, is because you are changing player...