Search found 380 matches

by GijsB
Sat Nov 24, 2012 4:44 pm
Forum: Support and Development
Topic: Enemy Spawning
Replies: 10
Views: 10853

Re: Enemy Spawning

I know this thread is old but how do I draw a image on these enemies. For my old single enemy I was doing love.graphics.draw(zombieimg, zombie.x, zombie.y) Add an extra variable to your 'zombie' table, which corresponses to the correct picture of that zombie. Something like this : zombie = { x = 12...
by GijsB
Sat Nov 24, 2012 4:26 pm
Forum: General
Topic: Archimede's Maths Games 2012
Replies: 5
Views: 2547

Re: Archimede's Maths Games 2012

If you like that kind of math question, I can recommend the math kangaroo contest. It is available in many languages http://en.wikipedia.org/wiki/Mathematical_Kangaroo For example on the canadian webside it is possible to download older contest questions http://kangaroo.math.ca/index.php?kn_mod=sam...
by GijsB
Thu Nov 22, 2012 7:11 pm
Forum: Libraries and Tools
Topic: Infinite Point Bezier Curve Demo
Replies: 3
Views: 3153

Infinite Point Bezier Curve Demo

Make points with left mouse button.
Remove all point with any other mouse button.

Edit : More GUI
by GijsB
Sun Nov 04, 2012 1:34 pm
Forum: Support and Development
Topic: Shaders...
Replies: 2
Views: 1559

Re: Shaders...

The pixeleffect in use gets reset every frame, so you need to start your drawing with it. Also, you do need to draw something for it to apply to, if only a rectangle the size of the screen. local shader = love.graphics.newPixelEffect [[ vec4 effect(vec4 color, Image img, vec2 texture_coords, vec2 p...
by GijsB
Sun Nov 04, 2012 1:21 pm
Forum: Support and Development
Topic: Shaders...
Replies: 2
Views: 1559

Shaders...

I am a complete noob at this kind of stuff and i'm trying simple things, like making the screen complety white with shaders. so i made this : local shader = love.graphics.newPixelEffect [[ vec4 effect(vec4 color, Image img, vec2 texture_coords, vec2 pixel_coords){ return vec4(1,1,1,1); } ]] love.gra...
by GijsB
Sat Nov 03, 2012 12:37 pm
Forum: Libraries and Tools
Topic: Mandelbrot fractal maker
Replies: 51
Views: 24501

Re: Mandelbrot fractal maker

I now know what was wrong with the code and what was wrong with the scaling and moving and zooming etc.. so finnaly : (move with 'wasd', zoom in and out with mousewheel, increase iterations with and 'u' and 'j' and increase size with 'y' and 'h') (improvements ideas?) Well, not yet. --line 86 throw...
by GijsB
Sat Nov 03, 2012 12:34 am
Forum: Libraries and Tools
Topic: Car thing
Replies: 6
Views: 4310

Re: Car thing

Uhm i think you need to adjust your updating loop to the framerate with love.update(dt), because it's currently unplayeble for me..
by GijsB
Sat Nov 03, 2012 12:31 am
Forum: Libraries and Tools
Topic: JELLY
Replies: 22
Views: 6117

Re: JELLY

This is so much freaking fun, I LÖVE it :D
by GijsB
Fri Nov 02, 2012 3:54 pm
Forum: Libraries and Tools
Topic: Mandelbrot fractal maker
Replies: 51
Views: 24501

Re: Mandelbrot fractal maker

I now know what was wrong with the code and what was wrong with the scaling and moving and zooming etc..

so finnaly :

(move with 'wasd', zoom in and out with mousewheel, increase iterations with and 'u' and 'j' and increase size with 'y' and 'h')
(improvements ideas?)
by GijsB
Tue Oct 09, 2012 6:30 pm
Forum: Games and Creations
Topic: Fake-3D tank game (early days)
Replies: 5
Views: 3453

Re: Fake-3D tank game (early days)

You might want to adjust the speed of things to the fps, i cant really do anything because i move WAY to fast.