Search found 380 matches
- Sat Nov 24, 2012 4:44 pm
- Forum: Support and Development
- Topic: Enemy Spawning
- Replies: 10
- Views: 10853
Re: Enemy Spawning
I know this thread is old but how do I draw a image on these enemies. For my old single enemy I was doing love.graphics.draw(zombieimg, zombie.x, zombie.y) Add an extra variable to your 'zombie' table, which corresponses to the correct picture of that zombie. Something like this : zombie = { x = 12...
- Sat Nov 24, 2012 4:26 pm
- Forum: General
- Topic: Archimede's Maths Games 2012
- Replies: 5
- Views: 2547
Re: Archimede's Maths Games 2012
If you like that kind of math question, I can recommend the math kangaroo contest. It is available in many languages http://en.wikipedia.org/wiki/Mathematical_Kangaroo For example on the canadian webside it is possible to download older contest questions http://kangaroo.math.ca/index.php?kn_mod=sam...
- Thu Nov 22, 2012 7:11 pm
- Forum: Libraries and Tools
- Topic: Infinite Point Bezier Curve Demo
- Replies: 3
- Views: 3153
Infinite Point Bezier Curve Demo
Make points with left mouse button.
Remove all point with any other mouse button.
Edit : More GUI
Remove all point with any other mouse button.
Edit : More GUI
- Sun Nov 04, 2012 1:34 pm
- Forum: Support and Development
- Topic: Shaders...
- Replies: 2
- Views: 1559
Re: Shaders...
The pixeleffect in use gets reset every frame, so you need to start your drawing with it. Also, you do need to draw something for it to apply to, if only a rectangle the size of the screen. local shader = love.graphics.newPixelEffect [[ vec4 effect(vec4 color, Image img, vec2 texture_coords, vec2 p...
- Sun Nov 04, 2012 1:21 pm
- Forum: Support and Development
- Topic: Shaders...
- Replies: 2
- Views: 1559
Shaders...
I am a complete noob at this kind of stuff and i'm trying simple things, like making the screen complety white with shaders. so i made this : local shader = love.graphics.newPixelEffect [[ vec4 effect(vec4 color, Image img, vec2 texture_coords, vec2 pixel_coords){ return vec4(1,1,1,1); } ]] love.gra...
- Sat Nov 03, 2012 12:37 pm
- Forum: Libraries and Tools
- Topic: Mandelbrot fractal maker
- Replies: 51
- Views: 24501
Re: Mandelbrot fractal maker
I now know what was wrong with the code and what was wrong with the scaling and moving and zooming etc.. so finnaly : (move with 'wasd', zoom in and out with mousewheel, increase iterations with and 'u' and 'j' and increase size with 'y' and 'h') (improvements ideas?) Well, not yet. --line 86 throw...
- Sat Nov 03, 2012 12:34 am
- Forum: Libraries and Tools
- Topic: Car thing
- Replies: 6
- Views: 4310
Re: Car thing
Uhm i think you need to adjust your updating loop to the framerate with love.update(dt), because it's currently unplayeble for me..
- Sat Nov 03, 2012 12:31 am
- Forum: Libraries and Tools
- Topic: JELLY
- Replies: 22
- Views: 6117
Re: JELLY
This is so much freaking fun, I LÖVE it
- Fri Nov 02, 2012 3:54 pm
- Forum: Libraries and Tools
- Topic: Mandelbrot fractal maker
- Replies: 51
- Views: 24501
Re: Mandelbrot fractal maker
I now know what was wrong with the code and what was wrong with the scaling and moving and zooming etc..
so finnaly :
(move with 'wasd', zoom in and out with mousewheel, increase iterations with and 'u' and 'j' and increase size with 'y' and 'h')
(improvements ideas?)
so finnaly :
(move with 'wasd', zoom in and out with mousewheel, increase iterations with and 'u' and 'j' and increase size with 'y' and 'h')
(improvements ideas?)
- Tue Oct 09, 2012 6:30 pm
- Forum: Games and Creations
- Topic: Fake-3D tank game (early days)
- Replies: 5
- Views: 3453
Re: Fake-3D tank game (early days)
You might want to adjust the speed of things to the fps, i cant really do anything because i move WAY to fast.