Search found 54 matches

by Muzz
Mon Jul 20, 2015 4:25 pm
Forum: Support and Development
Topic: Loading files from an choosable user folder
Replies: 17
Views: 7478

Re: Loading files from an choosable user folder

love.filesystem.getDirectoryItems Does work. I'm using it with the FFI code. if love.filesystem.isDirectory("ImageMasks/") then self.previews,success = love.filesystem.getDirectoryItems("ImageMasks/") end Your mistake probably is somewhere else and not in ffi. If you upload the ....
by Muzz
Fri Jul 17, 2015 5:37 am
Forum: Games and Creations
Topic: NUMBERF/CKER (formerly Numberwang) - math game (not 2048)
Replies: 24
Views: 18168

Re: NUMBERF/CKER (formerly Numberwang) - math game (not 2048

Hahahaha you actually used my suggestion for a name. Awesome.
by Muzz
Wed Jul 15, 2015 9:45 am
Forum: Support and Development
Topic: Loading files from an choosable user folder
Replies: 17
Views: 7478

Re: Loading files from an choosable user folder

So I must download FFI library and put it inside my .love? Or it's lua native then I can just write it inside my function Menu:saveTexture()?
Just call it anywhere. it just sets the base write and real folder from %APPDATA% to being the directory above your code folder.
by Muzz
Tue Jul 14, 2015 11:43 pm
Forum: Support and Development
Topic: Loading files from an choosable user folder
Replies: 17
Views: 7478

Re: Loading files from an choosable user folder

Check the code here. Even though you aren't supposed to you can manually set the user folder via FFI. (thanks to slime for actually writing this) function changeDirectory() local ffi = require("ffi") ffi.cdef[[ int PHYSFS_mount(const char *newDir, const char *mountPoint, int appendToPath);...
by Muzz
Tue Jul 14, 2015 11:22 pm
Forum: Libraries and Tools
Topic: a simple color picker
Replies: 10
Views: 8648

Re: a simple color picker

Awesome! New version has much nicer mouse behaviour! I'm going to be using a version of this in Colour Constructor, so your code is going to be used by hundreds of artists. I must say man, that's some damn dense code without any comments. I may upload a commented version after i work out how everyth...
by Muzz
Tue Jul 14, 2015 11:13 pm
Forum: Libraries and Tools
Topic: Colour Constructor
Replies: 9
Views: 4744

Re: Colour Constructor

Thanks Evine. I think that is a good solution for singular files, but i ended up going with Slimes solution after a bit of IRC help. function changeDirectory() local ffi = require("ffi") ffi.cdef[[ int PHYSFS_mount(const char *newDir, const char *mountPoint, int appendToPath); ]]; ffi.cdef...
by Muzz
Sun Jul 12, 2015 1:08 pm
Forum: Libraries and Tools
Topic: Colour Constructor
Replies: 9
Views: 4744

Re: Colour Constructor

Yeah! I agree entierly, Love honestly is a great option for making little tools, and a little bit of work on the engine to make a few non game related things would really help in that direction. Like love2d is so much easier than something like wxlua, which is what zerobrane is made in, and it's gre...
by Muzz
Sun Jul 12, 2015 6:37 am
Forum: Libraries and Tools
Topic: Colour Constructor
Replies: 9
Views: 4744

Re: Colour Constructor

Well the solution to my MAC problem was dumb.

Zipping the app on a PC breaks things!!!

EDIT:

Slime thanks so much for that code.

Worked perfectly!
by Muzz
Fri Jul 10, 2015 8:17 pm
Forum: Libraries and Tools
Topic: Colour Constructor
Replies: 9
Views: 4744

Re: Colour Constructor

Thanks Slime! I'll give that a shot and report back my results. But that sounds like a very promising option! The other problem that i need some help with is the mac build. The currently shipped mac build is really dodgy, as it is the love.app with instructions to drag in the .love file. (this wasn'...
by Muzz
Fri Jul 10, 2015 5:18 pm
Forum: Libraries and Tools
Topic: Colour Constructor
Replies: 9
Views: 4744

Re: Colour Constructor

Thank Nicolai and his Love Frames for that! Also the guy that put together the dark skin.