Search found 125 matches
- Sun Jul 12, 2009 11:19 pm
- Forum: General
- Topic: Console server
- Replies: 15
- Views: 4355
Re: Console server
Ported the server to luaforwindows. This is my main routine: load() require "socket" time=socket.gettime() while(1==1) do update(socket.gettime()-time) time=socket.gettime() end and i replaced all love.timer.getTime() with socket.gettime() the server is up and running and i can connect but...
- Sun Jul 12, 2009 5:45 pm
- Forum: General
- Topic: Console server
- Replies: 15
- Views: 4355
Re: Console server
it's very hard getting my luacode to run somwhow without löve.... Now i did using luabinaries but compiling is to much for me... Isn't there a way I can tell love to be just a console programm... if not maybee in 0.6? I'm looking fo an easy way running the lua programm i am writing on my windows mac...
- Sun Jul 12, 2009 4:51 pm
- Forum: General
- Topic: Console server
- Replies: 15
- Views: 4355
Re: Console server
can I sue LUBE with it?
Because my server uses it right now...
Because my server uses it right now...
- Sun Jul 12, 2009 1:18 pm
- Forum: General
- Topic: Console server
- Replies: 15
- Views: 4355
Console server
Hi there.
I didn't run Löve on a linux system yet. My server for my game running on XP takes quite some CPU ressources, without doing much.
Is there some way seting up a console server with löve?
Sparx
I didn't run Löve on a linux system yet. My server for my game running on XP takes quite some CPU ressources, without doing much.
Is there some way seting up a console server with löve?
Sparx
- Sat Jul 11, 2009 12:16 pm
- Forum: Games and Creations
- Topic: GrandTheftLöve
- Replies: 43
- Views: 32314
Re: GrandTheftLöve
This shadow looks like a "cloudy weather shadow".
Looking forward to see more progress on this project =)
Looking forward to see more progress on this project =)
Re: md5
I thought I was....
Sha1 is enough for my goals to. Thanks for that link...
I think it still would be a good idea including md5 into löve, especially if i believe what the guy writes about the speed of this implementation of sha1
Sha1 is enough for my goals to. Thanks for that link...
I think it still would be a good idea including md5 into löve, especially if i believe what the guy writes about the speed of this implementation of sha1
- Fri Jul 10, 2009 12:50 pm
- Forum: Games and Creations
- Topic: GrandTheftLöve
- Replies: 43
- Views: 32314
Re: GrandTheftLöve
Very nice game! Speed massivly improved from beta4-beta5 2.16 GHz dual Core, 2GB RAM. What seems to be the problem is the GFX card think it was: Intel GMA 4500X or something like that. I had 5-8 fps..., now it's 20. My shots don't seem to hit the bots.. How about adding shadows to the players so you...
- Fri Jul 10, 2009 12:36 pm
- Forum: Support and Development
- Topic: File System Problem, Cant write save game.
- Replies: 22
- Views: 16853
Re: File System Problem, Cant write save game.
Just in the load function.
Sparx wrote:If i use the code as is, the file is not edited. If I use a subdirectory the game closes imidiately.
Re: md5
Is it possbile that you integrate MD5SUM into Love 0.6?
- Fri Jul 10, 2009 12:33 pm
- Forum: General
- Topic: Protecting Source?
- Replies: 35
- Views: 19260
Re: Protecting Source?
Besides it's extremly hard seting up an autoratative server communication while having no lags.