Search found 75 matches
- Sun Nov 18, 2012 3:57 pm
- Forum: LÖVE-Android
- Topic: (NDK) I think I need some help...
- Replies: 4
- Views: 7702
(NDK) I think I need some help...
I got it compiled, somehow (except I was not using eclipse). However, when I tried to run it (either no-game screen or .love), it crashed. :ehem: Part of the logcat message: E/Adreno200-ES20( 3582): <qgl2DrvAPI_glUseProgram:1318>: **** 3582: glUseProgram(3) E/Adreno200-ES20( 3582): <qgl2DrvAPI_glUse...
- Fri Nov 16, 2012 12:24 am
- Forum: General
- Topic: Correct way to play sounds?
- Replies: 17
- Views: 8560
Re: Correct way to play sounds?
It shouldn't be hard to write a a wrapper in lua. Another thing I'm concerning is the unlimited new sound source may cause booms. It works well on my pc, but lags and booms on android if too many sounds are created. Though android version is not an official release, perhaps it is still necessary to ...
- Thu Nov 15, 2012 3:29 pm
- Forum: LÖVE-Android
- Topic: help on standalone game
- Replies: 21
- Views: 35296
Re: help on standalone game
Yeah, it seems the android port supports dynamic orientation change. Though I need to configure my phone to enable that.
And perhaps you also need to disable screen lock otherwise it turns black every few seconds if you don't touch a thing.
And perhaps you also need to disable screen lock otherwise it turns black every few seconds if you don't touch a thing.
- Thu Nov 15, 2012 2:50 pm
- Forum: LÖVE-Android
- Topic: love-java-android/love-native-android: project information
- Replies: 72
- Views: 108085
Re: love-java-android/love-native-android: project informati
Just tried it some minutes ago.
For some reason, I have to run 2 times to get a game start. The first time I click the selected .love file, it always shows a black screen then exits. After the second try it will start normally.
For some reason, I have to run 2 times to get a game start. The first time I click the selected .love file, it always shows a black screen then exits. After the second try it will start normally.
- Thu Nov 15, 2012 8:30 am
- Forum: General
- Topic: Correct way to play sounds?
- Replies: 17
- Views: 8560
Re: Correct way to play sounds?
Perhaps I didn't say it clearly. What I want to do is to have multiple sounds playing at the same time, so I don't want the first one to stop nor want to wait for it to stop. ;) The idea I had in mind was like this: local sdping = love.sound.newSoundData("ping.wav") function playSound(sd) ...
- Thu Nov 15, 2012 12:55 am
- Forum: General
- Topic: Correct way to play sounds?
- Replies: 17
- Views: 8560
Correct way to play sounds?
For example, if I have an animation that plays a sound repeatedly (a ball bounces around), what do I do to make the sounds mix in a proper way?
Do I need to creat a new source every time from the same sound data?
Do I need to creat a new source every time from the same sound data?
- Wed Feb 15, 2012 5:36 am
- Forum: Support and Development
- Topic: little lags
- Replies: 13
- Views: 12750
Re: little lags
It lagged for a few seconds when I started the demo, but became smooth later.
- Wed Feb 15, 2012 3:09 am
- Forum: Support and Development
- Topic: RPG script interpreter or such
- Replies: 12
- Views: 4526
Re: RPG script interpreter or such
Yes, it works now.
Thank you.
Thank you.
- Tue Feb 14, 2012 3:54 pm
- Forum: Support and Development
- Topic: RPG script interpreter or such
- Replies: 12
- Views: 4526
Re: RPG script interpreter or such
Thank you! But for some reasoon it doesn't run (I tried the newest build and 0.7.2).
The error says setenv got an invalid parameter #1 (number expected, got nil). I wonder if the require statement failed, but I couldn't find anything wrong.
The error says setenv got an invalid parameter #1 (number expected, got nil). I wonder if the require statement failed, but I couldn't find anything wrong.
- Tue Feb 14, 2012 2:56 pm
- Forum: Support and Development
- Topic: RPG script interpreter or such
- Replies: 12
- Views: 4526
Re: RPG script interpreter or such
Yeah, I think I got a bit lost in lua. I've been trying for a long enough time to test the capability of the engine, but haven't learnt enough basis of the language.