Search found 16 matches

by tjohnman
Mon Sep 30, 2013 10:00 am
Forum: Support and Development
Topic: [SOLVED] No file created and no errors
Replies: 1
Views: 2009

Re: No file created and no errors

OK, I have just realized I am not catching errors that may pop up within the coroutine... Be back in a minute.

EDIT: Yeah, that was the problem. The above code was riddled with both syntax and logic errors, as anyone who might have read it will have noticed... :crazy:
by tjohnman
Mon Sep 30, 2013 9:50 am
Forum: Support and Development
Topic: [SOLVED] No file created and no errors
Replies: 1
Views: 2009

[SOLVED] No file created and no errors

EDIT: Turns out I had a non-related error in the data structure and I forgot to catch errors from the coroutine... :P Hi there. I'm having some trouble saving data to the disk and I thought I may be approaching it the wrong way. I have a function that is basically this: local data = [[This no more ...
by tjohnman
Sat Sep 21, 2013 10:22 pm
Forum: Support and Development
Topic: How to programatically close the game?
Replies: 11
Views: 6128

Re: How to programatically close the game?

Thank you a million times!
by tjohnman
Sat Sep 21, 2013 10:11 pm
Forum: Support and Development
Topic: How to programatically close the game?
Replies: 11
Views: 6128

How to programatically close the game?

Hi there. I'm almost ashamed to ask this, but I have looked around and I couldn't find anything relevant (it's not a particularly easy thing to search for). How do I make the game close programatically? That is, by clicking a fancy in-game "quit" button? Isn't there a love.quit() that I ca...
by tjohnman
Wed Sep 18, 2013 8:35 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353703

Re: Löve Frames - A GUI Library

This must be the best looking GUI library I've seen so far! I'm going to keep a bookmark for future use.
by tjohnman
Sat Aug 04, 2012 8:47 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1508211

Re: What's everyone working on? (tigsource inspired)

I'm working on a Gene Pool-like simulation, less focused on anatomy (although still relevant) and more focused in evolving the creatures' brains using genetic algorithms. I'm using spiking neural networks. My goal is to have carnivorous and cannibal creatures in addition to herbivores. So far I have...