OK, I have just realized I am not catching errors that may pop up within the coroutine... Be back in a minute.
EDIT: Yeah, that was the problem. The above code was riddled with both syntax and logic errors, as anyone who might have read it will have noticed...
Search found 16 matches
- Mon Sep 30, 2013 10:00 am
- Forum: Support and Development
- Topic: [SOLVED] No file created and no errors
- Replies: 1
- Views: 2009
- Mon Sep 30, 2013 9:50 am
- Forum: Support and Development
- Topic: [SOLVED] No file created and no errors
- Replies: 1
- Views: 2009
[SOLVED] No file created and no errors
EDIT: Turns out I had a non-related error in the data structure and I forgot to catch errors from the coroutine... :P Hi there. I'm having some trouble saving data to the disk and I thought I may be approaching it the wrong way. I have a function that is basically this: local data = [[This no more ...
- Sat Sep 21, 2013 10:22 pm
- Forum: Support and Development
- Topic: How to programatically close the game?
- Replies: 11
- Views: 6128
Re: How to programatically close the game?
Thank you a million times!
- Sat Sep 21, 2013 10:11 pm
- Forum: Support and Development
- Topic: How to programatically close the game?
- Replies: 11
- Views: 6128
How to programatically close the game?
Hi there. I'm almost ashamed to ask this, but I have looked around and I couldn't find anything relevant (it's not a particularly easy thing to search for). How do I make the game close programatically? That is, by clicking a fancy in-game "quit" button? Isn't there a love.quit() that I ca...
- Wed Sep 18, 2013 8:35 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353703
Re: Löve Frames - A GUI Library
This must be the best looking GUI library I've seen so far! I'm going to keep a bookmark for future use.
- Sat Aug 04, 2012 8:47 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1508211
Re: What's everyone working on? (tigsource inspired)
I'm working on a Gene Pool-like simulation, less focused on anatomy (although still relevant) and more focused in evolving the creatures' brains using genetic algorithms. I'm using spiking neural networks. My goal is to have carnivorous and cannibal creatures in addition to herbivores. So far I have...