You can't draw ImageData directly, you need to create an Image from it first.
That said, you'd be much better served to use Quads to handle your animation.
Search found 375 matches
- Fri Aug 26, 2011 2:36 am
- Forum: Support and Development
- Topic: Producing animations from one picture?
- Replies: 4
- Views: 2201
- Sun Aug 21, 2011 1:27 am
- Forum: General
- Topic: NekoGear.com (LÖVE T-Shirts, etc)
- Replies: 61
- Views: 483679
Re: NekoGear.com (LÖVE T-Shirts, etc)
US Shipping is murder, but these designs are awesome and I want all of them on my body.
- Tue Aug 16, 2011 3:21 pm
- Forum: General
- Topic: MoonScript & love
- Replies: 35
- Views: 27367
Re: MoonScript & love
Oh man, MoonScript looks awesome. I'm definitely gonna be trying this out. And maybe making a Mac build of moonscript-love.
Might I suggest LÜNA for the name of your LÖVE fork?
Might I suggest LÜNA for the name of your LÖVE fork?
- Tue Aug 09, 2011 4:38 am
- Forum: General
- Topic: [OT]Circle rant
- Replies: 6
- Views: 2000
Re: [OT]Circle rant
A distinction has to be drawn (heh) between a visual circle and a conceptual circle. Sure, in practice you can't draw an actual circle - if you zoom in far enough you can see that it's actually made up of a whole bunch of tiny tiny segments. But the mathematical equation for a circle exists (TechnoC...
- Tue Aug 09, 2011 4:30 am
- Forum: Support and Development
- Topic: Ipairs
- Replies: 17
- Views: 6825
Re: Ipairs
Well, let's look at the syntax. for i,v in ipairs(t) do -- ... end i and v are special variables (they can be called anything, but i/v is standard) that ipairs provides you with which refer to an element of the table you're looking through (in this case, t). i is the index of the element, and v is t...
- Fri Jul 29, 2011 3:20 pm
- Forum: Libraries and Tools
- Topic: RandomLua Library
- Replies: 31
- Views: 31663
Re: RandomLua Library
Yeah, math.random's results are platform-dependent, even with identical seeds. The distribution is, too - some implementations of math.random() are better at generating a pseudorandom distribution of numbers than others. On the other hand, it is faster than a pure Lua implementation, because the fun...
- Wed Jul 27, 2011 2:10 am
- Forum: Games and Creations
- Topic: Eternity
- Replies: 42
- Views: 20527
Re: Eternity
The difference here is the RNG. Lua's math.random uses the underlying system's C rand() function, which is implementation-dependent. As you've seen, Windows 7's version is different from Mac OS X's. Java, on the other hand, uses the same RNG algorithms across all systems, so you get consistent resul...
- Sun Jul 24, 2011 6:10 am
- Forum: Support and Development
- Topic: Mac OS X Lion Feature Support
- Replies: 15
- Views: 3899
Re: Mac OS X Lion Feature Support
Honestly there's not a lot of difference. Mac OS X is very smart about what it renders and what it doesn't - when you've got a window in fullscreen The New Way, it stops rendering the stuff behind it and focuses all the GPU's power on the window in front. It's still all hardware-accelerated OpenGL. ...
- Sun Jul 24, 2011 5:20 am
- Forum: Support and Development
- Topic: Mac OS X Lion Feature Support
- Replies: 15
- Views: 3899
Re: Mac OS X Lion Feature Support
That'd be me in charge of the Mac builds. The issue is that LÖVE relies on SDL for all its Mac interactions. If they don't add support for this upstream, we're SOL. I believe Lion-related stuff is into SDL 1.3, but who knows when that's coming out? And it's doubtful anything's going to be backported...
- Wed Jul 20, 2011 11:46 pm
- Forum: Support and Development
- Topic: Forum's embedded downloads broken (sometimes)
- Replies: 5
- Views: 2022
Re: Forum's embedded downloads broken (sometimes)
Last year, our forums were attacked by aliens. We survived, thankfully, but they abducted all the attachments in the process. Anything from June of last year or earlier is irrevocably gone.
If you want to try PÄSSION, though, you can download it from GitHub.
If you want to try PÄSSION, though, you can download it from GitHub.