Search found 184 matches
- Thu Mar 11, 2010 5:00 pm
- Forum: Support and Development
- Topic: Image looks blurry
- Replies: 6
- Views: 3302
Re: Image looks blurry
Draw the image in non-fractional coordinates. E.g. not at (51.2363, 256.89656), but round them to (51, 256). Alternatively, if that doesn't work: round it first, then add .5. Thanks, that should do it. I'll test when I'm back home. But just out of curiosity: why add .5 if integer coordinates don't ...
- Thu Mar 11, 2010 1:09 pm
- Forum: Support and Development
- Topic: Callback when music ends
- Replies: 3
- Views: 1447
Re: Callback when music ends
Thanks everyone. Source:isStopped is what I was looking for.
Cheers,
Andre
Cheers,
Andre
- Thu Mar 11, 2010 3:52 am
- Forum: Support and Development
- Topic: Callback when music ends
- Replies: 3
- Views: 1447
Callback when music ends
Hi All,
I'd like to play different musics during gameplay but I couldn't find some way to do it in the documentation.
Is there a callback that is called when a music ends playing? Or a function that tells if a music is still playing?
Thanks,
Andre
I'd like to play different musics during gameplay but I couldn't find some way to do it in the documentation.
Is there a callback that is called when a music ends playing? Or a function that tells if a music is still playing?
Thanks,
Andre
- Thu Mar 11, 2010 3:48 am
- Forum: Support and Development
- Topic: Image looks blurry
- Replies: 6
- Views: 3302
Image looks blurry
Hi All, First of all, thanks for a great engine. I'm still finding my ways through the documentation but I'm löving it so far. I'm trying to render some playing cards on the screen but they're looking blurry. I've attached an image where the card on the left (on the green background) was rendered by...