Search found 484 matches
- Sat Jun 08, 2013 9:34 pm
- Forum: Libraries and Tools
- Topic: 26loA
- Replies: 7
- Views: 4094
Re: 26loA
https://github.com/qaisjp/openframe/blob/master/shared/class.lua#L19 literally 11 lines if you exclude unneeded content, although that comes without init. Link is dead... :huh: Link is dead... :huh: Oh no! http://www.gwildor.com/deadlink.png sorry today we decided to revive it with a complete new v...
- Sat Jun 08, 2013 9:29 pm
- Forum: Support and Development
- Topic: Why Sin , Cos in 2d game dev?
- Replies: 17
- Views: 7044
Re: Why Sin , Cos in 2d game dev?
sound generationRobin wrote:You use them when you need to use them. Typically, when dealing with angles, rotation, wavy motions, things like that.buhb11 wrote:I know what they are in math because i aleardy learnd about them in school but my problem its how can i use them in game dev!
- Sat Jun 08, 2013 9:24 pm
- Forum: Support and Development
- Topic: Why Sin , Cos in 2d game dev?
- Replies: 17
- Views: 7044
Re: Why Sin , Cos in 2d game dev?
http://love2d.org/forums/viewtopic.php?f=5&t=35738
The first few posts talk about using tan-1 (inverse tan, or atan)
The first few posts talk about using tan-1 (inverse tan, or atan)
- Sat Jun 08, 2013 9:18 pm
- Forum: Support and Development
- Topic: Why Sin , Cos in 2d game dev?
- Replies: 17
- Views: 7044
Re: Why Sin , Cos in 2d game dev?
tan, sin and cos is basic trignometry.
look at someones math textbook, it's not 3d. it's 2d.
look at someones math textbook, it's not 3d. it's 2d.
Re: 0.9.0?
Something like that could be implemented whilst taking into account the resume() and pause() functions.Plu wrote:Can't you easily calculate how long the song would take based on the soundData and the current pitch, and calculate when you'd need to trigger the callback from there?
- Sat Jun 08, 2013 9:09 am
- Forum: Libraries and Tools
- Topic: LöveOS
- Replies: 30
- Views: 21168
Re: LöveOS
I think being able to boot the love games directly would be very cool! I could totally see myself buying a R-Pi just for love games. :D Suggestions: 1. I would love to be able to see the possibility of exiting running games and returning to the CLI. 2. The possibility of an overlay CLI using a keyb...
- Sat Jun 08, 2013 3:05 am
- Forum: Support and Development
- Topic: notepad ++ code glitch. Help?
- Replies: 6
- Views: 3962
Re: notepad ++ code glitch. Help?
i dont quite understand what you're saying.
- Fri Jun 07, 2013 11:22 pm
- Forum: Libraries and Tools
- Topic: 26loA
- Replies: 7
- Views: 4094
Re: 26loA
https://github.com/qaisjp/openframe/blo ... ss.lua#L19LuaWeaver wrote: Not quite basic SECS length though, but I don't think any library supporting inheritance will beat that.
literally 11 lines if you exclude unneeded content, although that comes without init.
- Fri Jun 07, 2013 9:55 pm
- Forum: Support and Development
- Topic: Making flashlight
- Replies: 1
- Views: 1359
- Fri Jun 07, 2013 9:52 pm
- Forum: Libraries and Tools
- Topic: [wip] globe with continents and coordinates
- Replies: 2
- Views: 2272
Re: [wip] globe with continents and coordinates
this looks pretty wow! are you still working on this ?