Search found 484 matches

by qaisjp
Sat Jun 08, 2013 9:34 pm
Forum: Libraries and Tools
Topic: 26loA
Replies: 7
Views: 4094

Re: 26loA

https://github.com/qaisjp/openframe/blob/master/shared/class.lua#L19 literally 11 lines if you exclude unneeded content, although that comes without init. Link is dead... :huh: Link is dead... :huh: Oh no! http://www.gwildor.com/deadlink.png sorry today we decided to revive it with a complete new v...
by qaisjp
Sat Jun 08, 2013 9:29 pm
Forum: Support and Development
Topic: Why Sin , Cos in 2d game dev?
Replies: 17
Views: 7044

Re: Why Sin , Cos in 2d game dev?

Robin wrote:
buhb11 wrote:I know what they are in math because i aleardy learnd about them in school but my problem its how can i use them in game dev!
You use them when you need to use them. Typically, when dealing with angles, rotation, wavy motions, things like that.
sound generation :)
by qaisjp
Sat Jun 08, 2013 9:24 pm
Forum: Support and Development
Topic: Why Sin , Cos in 2d game dev?
Replies: 17
Views: 7044

Re: Why Sin , Cos in 2d game dev?

http://love2d.org/forums/viewtopic.php?f=5&t=35738

The first few posts talk about using tan-1 (inverse tan, or atan)
by qaisjp
Sat Jun 08, 2013 9:18 pm
Forum: Support and Development
Topic: Why Sin , Cos in 2d game dev?
Replies: 17
Views: 7044

Re: Why Sin , Cos in 2d game dev?

tan, sin and cos is basic trignometry.
look at someones math textbook, it's not 3d. it's 2d.
by qaisjp
Sat Jun 08, 2013 9:11 am
Forum: General
Topic: 0.9.0?
Replies: 10
Views: 6991

Re: 0.9.0?

Plu wrote:Can't you easily calculate how long the song would take based on the soundData and the current pitch, and calculate when you'd need to trigger the callback from there?
Something like that could be implemented whilst taking into account the resume() and pause() functions.
by qaisjp
Sat Jun 08, 2013 9:09 am
Forum: Libraries and Tools
Topic: LöveOS
Replies: 30
Views: 21168

Re: LöveOS

I think being able to boot the love games directly would be very cool! I could totally see myself buying a R-Pi just for love games. :D Suggestions: 1. I would love to be able to see the possibility of exiting running games and returning to the CLI. 2. The possibility of an overlay CLI using a keyb...
by qaisjp
Sat Jun 08, 2013 3:05 am
Forum: Support and Development
Topic: notepad ++ code glitch. Help?
Replies: 6
Views: 3962

Re: notepad ++ code glitch. Help?

i dont quite understand what you're saying.
by qaisjp
Fri Jun 07, 2013 11:22 pm
Forum: Libraries and Tools
Topic: 26loA
Replies: 7
Views: 4094

Re: 26loA

LuaWeaver wrote: Not quite basic SECS length though, but I don't think any library supporting inheritance will beat that. :|
https://github.com/qaisjp/openframe/blo ... ss.lua#L19
literally 11 lines if you exclude unneeded content, although that comes without init.
by qaisjp
Fri Jun 07, 2013 9:52 pm
Forum: Libraries and Tools
Topic: [wip] globe with continents and coordinates
Replies: 2
Views: 2272

Re: [wip] globe with continents and coordinates

this looks pretty wow! are you still working on this :)?