Search found 102 matches
- Mon Sep 28, 2015 2:25 pm
- Forum: Libraries and Tools
- Topic: Unexplored
- Replies: 29
- Views: 13621
Re: Unexplored
I made a 2D shoot 'm up as a graduation project once, which revolved around massive space battles. Maybe this is something that you could draw inspiration from? The basic idea, was that it wasn't just the player against a bunch of enemies. Instead, it was one faction of enemies, against one other fa...
- Mon Sep 28, 2015 2:22 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 120765
Re: Löve "Light vs. Shadow" Engine v2
I'm eager to try an updated version of this library. Because I had a go at the original version, and it immediately brought my game to a crawl. So the code can definitely use some cleaning up.
- Sat Sep 26, 2015 9:37 am
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28636
Re: Zelda with random dungeons!
Deeper Mysteries I'm currently pondering how I can expand the sense of mystery in the game. I have already implemented most of the basic Zelda stuff, such as buttons and breakable walls. And I've gone beyond that, and added traps, secret switches and doors. But that is not enough. I want every dung...
- Sat Sep 26, 2015 8:50 am
- Forum: Libraries and Tools
- Topic: Unexplored
- Replies: 29
- Views: 13621
Re: Unexplored
Nice work. Pretty impressive. I'm curious to see what this project might become in the future. Do you already have plans for the game play?
- Fri Sep 25, 2015 2:49 pm
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28636
Re: Zelda with random dungeons!
https://love2d.org/imgmirrur/33Ugy5i.jpg I've been putting the code to the test a bit, and made some screens of the various mazes the dungeon generator comes up with. I saved screenshots of only the most interesting mazes that had the new overpass in them (which were about 1 out of 4 dungeons). So ...
- Fri Sep 25, 2015 12:14 pm
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28636
Re: Zelda with random dungeons!
Thanks for keeping track of this project, and taking an interest! BTW, I may have tracked the issue that was causing invalid room formations. It seems like the crawler may have been retracing its steps when building an overpass. Basically, what I think it was doing is this: It starts at a chain of r...
- Fri Sep 25, 2015 9:45 am
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28636
Re: Zelda with random dungeons!
https://love2d.org/imgmirrur/3JcrH6X.jpg All hail the amazing overpass I've added four new room types. The horizontal and vertical overpass, and the horizontal and vertical drop down overpass, with a balcony you can drop down from. This new room type is an amazing addition to the dungeon generator....
- Wed Sep 23, 2015 12:08 pm
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28636
Re: Zelda with random dungeons!
https://love2d.org/imgmirrur/WlNYZIO.jpg Item throwing is working! The player can now lift up vases, and smash them. First you must push against an object, and then hold the attack button. This makes the character grab hold of the object instead of swing his sword. Then, while still holding the att...
- Tue Sep 22, 2015 12:28 pm
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28636
Re: Zelda with random dungeons!
Thanks everyone for taking an interest in the project! Small update again Warps are now working. The game looks for the longest chain, and places a mini boss room at the end, with a warp back to the entrance. I don't really have any fancy shader effects going on yet. So now the screen just fades to ...
- Mon Sep 21, 2015 7:42 pm
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28636
Re: Zelda with random dungeons!
Tiny update The player can now pull objects, and lift vases. Unfortunately you can't lift them over your head and throw them yet, they kind of just disappear. But that will be added later this week (hopefully). You can also pull walls and other objects, which is completely pointless. But you will s...