It's clear that you don't know much about programming, so I'll just go ahead and tell you: You don't need a loading screen, or a progress bar. It will be completely useless for your project.hellfiresage wrote:ok thats not what i wanted. i wanted to no if there is one where it will show a progress bar.
Search found 189 matches
- Tue Feb 17, 2009 8:51 pm
- Forum: Support and Development
- Topic: Does anyone have a turtrial for a loading screen
- Replies: 5
- Views: 2666
Re: Does anyone have a turtrial for a loading screen
- Mon Feb 16, 2009 2:27 am
- Forum: General
- Topic: Plans for LÖVE
- Replies: 19
- Views: 14123
Re: Plans for LÖVE
I did some googling and gave up shortly afterwards.rude wrote:Nice of you to volunteer.Kaze wrote:I want a LOVE browser plug-in, adobe flash-style.
- Sun Feb 15, 2009 8:06 pm
- Forum: General
- Topic: Plans for LÖVE
- Replies: 19
- Views: 14123
Re: Plans for LÖVE
Saving directly into love files and the like. That is possible on linux (at least on Ubuntu), I noticed a few days ago that there's an option in the right-click-menu to mount a .zip/.love as a HDD. BTW, for windows users I remember that WinRAR also had the option to open files from a .zip and modif...
- Sun Feb 15, 2009 8:04 pm
- Forum: Support and Development
- Topic: Easy way to make fancy glowing vector lines?
- Replies: 10
- Views: 10371
Re: Easy way to make fancy glowing vector lines?
I'm messing around with the basics of a vector game, sort of like Asteroids, Bitfighter, or Geometry Wars. For optimum coolness factor, I'm trying to figure out a convenient way to make the lines sort of shimmer or glow, like they did on those old arcade screens. Kenta Cho uses the effect a lot in ...
- Sun Feb 15, 2009 7:42 pm
- Forum: General
- Topic: Plans for LÖVE
- Replies: 19
- Views: 14123
Re: Plans for LÖVE
I just discovered LÖVE yesterday (on Valentine's Day :ultraglee:), and I really like it, especially since it uses Lua. I was browsing the forums, and I noticed that while people love LÖVE, they kept talking about how it's not as powerful as it could be (for example, it's slow in some cases). It see...
- Sun Feb 15, 2009 6:26 pm
- Forum: General
- Topic: Plans for LÖVE
- Replies: 19
- Views: 14123
Re: Plans for LÖVE
I want a LOVE browser plug-in, adobe flash-style.
- Sun Feb 15, 2009 12:26 pm
- Forum: Libraries and Tools
- Topic: ËNVY (LÖVE Framework)
- Replies: 86
- Views: 67415
Re: ËNVY (LÖVE Framework)
Is it just me or is LÖVE not calling the metamethod __type? I'm having problems with ËNVY's vector class causing C STACK OVERFLOWS, I traced it down to the type calls returning "table" instead of "vector". I figured something might be wrong with my OOP module (using own, not ËNV...
- Sat Feb 14, 2009 11:22 am
- Forum: Games and Creations
- Topic: Joust!
- Replies: 6
- Views: 7019
Re: Joust!
Sometimes the player and the birds get stuck in the top-right corner.
- Fri Feb 13, 2009 9:03 am
- Forum: Games and Creations
- Topic: Lunar Penguin (Platformer)
- Replies: 16
- Views: 11194
Re: Lunar Penguin (Platformer)
Nice game.
- Wed Feb 11, 2009 6:40 pm
- Forum: Support and Development
- Topic: can someone help me with a piece of code?
- Replies: 10
- Views: 5848
Re: can someone help me with a piece of code?
That's not possible with LOVE.