Search found 64 matches
- Sat Oct 17, 2015 10:33 pm
- Forum: Libraries and Tools
- Topic: Noobhub - opensource multiplayer library for LÖVE
- Replies: 29
- Views: 26373
Re: Noobhub - opensource multiplayer library for LÖVE
I feel like I'm missing something about this. Do you have to write all your server code in node.js? Or is this just for trusting peer-to-peer games?
- Sun Oct 11, 2015 4:22 pm
- Forum: Support and Development
- Topic: Wallpaper
- Replies: 3
- Views: 1523
Re: Wallpaper
On windows 7 at least, the wallpaper is located at "%AppData%\Microsoft\Windows\Themes\TranscodedWallpaper.jpg". You could probably use the io module to read that. However, you'd have to know exactly what OS you're on and find out the wallpaper locations for each.
- Wed Sep 30, 2015 7:27 pm
- Forum: Support and Development
- Topic: Radius and blocked line of sight on a grid.
- Replies: 2
- Views: 1553
Re: Radius and blocked line of sight on a grid.
There are some really good articles on this, that I can't seem to find again >.< Basically you raycast from the player to find the squares affected by the breath, but there's some other stuff you can do to get rid of irregularities, like flood filling tiny patches where the player might have seen th...
- Wed Sep 30, 2015 7:17 pm
- Forum: Support and Development
- Topic: Social Media Sharing?
- Replies: 5
- Views: 1836
Re: Social Media Sharing?
Twitter seems to have a good api for sending tweets. Something along the lines of twitter.com/intent/tweet?text=Something+something+foo+bar+baz&via=sometwitteraccount. You can read the api here.
- Mon Sep 21, 2015 11:31 am
- Forum: Games and Creations
- Topic: Wanderer
- Replies: 62
- Views: 29350
Re: Wanderer
Btw, is there any Mac user around who would like to test our current build? And if possible then provide me an packaged application from it? If you're having trouble packaging it as a Mac app, as I have been, here's a really good tool that I just found. Found it on the love2d subreddit, by Jack5550...
- Sun Sep 20, 2015 6:43 pm
- Forum: General
- Topic: Main Page Game Spotlight
- Replies: 3
- Views: 1661
Re: Main Page Game Spotlight
Yah, curating would probably be too much effort. Well, once AI is smart enough to play a game and tell if it's good or not, this can be a perfectly automated system
- Sun Sep 20, 2015 1:08 am
- Forum: General
- Topic: Main Page Game Spotlight
- Replies: 3
- Views: 1661
Main Page Game Spotlight
There are a few games on the main page, as examples of good games made in LOVE, but it seems like that list hasn't been updated in a while. It might be neat if the main page spotlit games made by rhe community. Lovers could post their games into the system, and it could rotate every day/week/month. ...
- Sun Sep 20, 2015 12:48 am
- Forum: General
- Topic: Color blindness (simulating and daltonizing)
- Replies: 3
- Views: 3221
Re: Color blindness (simulating and daltonizing)
This is very neat! I don't often think about colour blindness when desiging a colour scheme or UI, so I'm glad this code makes it so easy to make my games more accesible. I'l be adding the option in my future projects for sure
- Tue Sep 15, 2015 11:36 pm
- Forum: Support and Development
- Topic: [SOLVED] Trivia Game Engine
- Replies: 19
- Views: 7745
Re: Multiple Choice Question Engine
It's also spamming because you're calling it every frame, inside question.draw (which I assume gets called by love.draw)
- Sat Sep 05, 2015 6:42 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1013581
Re: Avatars: OBEY!
O . B . E . Y