Search found 81 matches

by Thursdaybloom
Thu Oct 07, 2010 9:02 am
Forum: Libraries and Tools
Topic: Messing around with isometrics - more progress shots
Replies: 10
Views: 10670

Re: Messing around with isometrics - more progress shots

We spoke briefly about isometric maps in the IRC room and I'd be interested in working on this with you if you'd like.
by Thursdaybloom
Thu Apr 29, 2010 5:18 am
Forum: Games and Creations
Topic: Ghost Hotel, a platformer [build 0519]
Replies: 7
Views: 3964

Re: Ghost Hotel, a platformer

Downloading (slowly) now. This is bound to be epic
Gnx wrote: Thanks #loveclub [...] mostly for disturbing and at times illegal conversation topics.
I miss my #loveclub :cry:
by Thursdaybloom
Wed Apr 21, 2010 10:02 am
Forum: Games and Creations
Topic: Top-Down City With Depth
Replies: 36
Views: 19702

Re: Top-Down City With Depth

Thursdaybloom, the demo looks great. Is there a reason why you have the player closer to the bottom of the screen, rather than the center? Also, the perspective feels very high up to me, like looking down from a helicopter. But perhaps that's your intention. Thanks for the feedback ^^ I've made the...
by Thursdaybloom
Mon Apr 19, 2010 6:32 am
Forum: Support and Development
Topic: Colour Checking
Replies: 2
Views: 1164

Re: Colour Checking

I tried screenshots and imagedata, but it ran very slowly. I think I'll just have to work on making it run beter :P
by Thursdaybloom
Mon Apr 19, 2010 6:07 am
Forum: Support and Development
Topic: Colour Checking
Replies: 2
Views: 1164

Colour Checking

I've been playing around with additive colour blending but can't find a way to return the RGB value of the 'new' colour i get after blending. If I make a blue square and a red square, then move the red square over the blue square I get a purple square. How can I store the RGB values of this new purp...
by Thursdaybloom
Sat Apr 17, 2010 1:52 pm
Forum: Games and Creations
Topic: Top-Down City With Depth
Replies: 36
Views: 19702

Re: Top-Down City With Depth

Deecodeuh wrote:Now add shadows. ;)
Haha, I have thought about that actually! It's a good idea which will probably end up happening, just not soon.
by Thursdaybloom
Sat Apr 17, 2010 12:46 pm
Forum: Games and Creations
Topic: Top-Down City With Depth
Replies: 36
Views: 19702

Re: Top-Down City With Depth

kalle2990: Well spotted. It looks like by fixing one problem I managed to make another. I'll have to work on a better draw order system

nevon: wow... :death: I wrote it in 0.6.2 but a) you probably use 0.6.2 and b) I don't think I've used anything 0.6.2 specific (have I?..)
by Thursdaybloom
Sat Apr 17, 2010 11:07 am
Forum: Games and Creations
Topic: Top-Down City With Depth
Replies: 36
Views: 19702

Re: Top-Down City With Depth

nevon, try the version I just added to the opening post
by Thursdaybloom
Sat Apr 17, 2010 10:31 am
Forum: Games and Creations
Topic: Top-Down City With Depth
Replies: 36
Views: 19702

Re: Top-Down City With Depth

I admit to being ignorant towards the dimensions of tileset.png. Because it worked for me straight away I become oblivious to the power-of-2 rule. I'll update the file soon. It may or may not fix things for nevon, but it won't hurt to make the tileset conform
by Thursdaybloom
Sat Apr 17, 2010 10:18 am
Forum: Games and Creations
Topic: Top-Down City With Depth
Replies: 36
Views: 19702

Re: Top-Down City With Depth

When I run it now, I just get a black screen. Before the update it looked like a garbled mess. I actually have no idea why this happens. I only have the mac I made it on the check with, but based on my feedback (ie. this topic + a friend) the program works. Would it be a compatablity issue? Maybe s...