Search found 33 matches
- Fri Sep 21, 2018 9:08 pm
- Forum: Games and Creations
- Topic: Endless Archery
- Replies: 10
- Views: 13835
Re: Endless Archery
Adding the notification icon for new achievements is on my list of things to do. I'll probably include it in the next update, so keep an eye out for that. FYI, if you have an iPhone, I'm happy to invite you to the iOS beta. Excellent. I don't have a cell phone at all, but I appreciate the thought. ...
- Thu Sep 20, 2018 8:52 pm
- Forum: Support and Development
- Topic: how to change cam perspective (fov && angle)?
- Replies: 7
- Views: 7063
Re: how to change cam perspective (fov && angle)?
the upright rectangles/sprites have a small transformation to them as well. could you show this shader too? I am trying to achieve it but failing miserably and hope you have it sort of at hand. Yeah, that's an actual 3D perspective view. The tops of the upright rectangles are bigger because they're...
- Thu Sep 20, 2018 12:53 pm
- Forum: Games and Creations
- Topic: The Yam of Endor - Traditional Roguelike Space Shooter
- Replies: 3
- Views: 5539
Re: The Yam of Endor - Traditional Roguelike Space Shooter
Thanks! In hindsight it might have been better (definitely more beginner-friendly) to do a more traditional space-game interface and slow time to a crawl when you're not providing any input the way SUPERHOT does. But I started this for the 2018 seven-day roguelike challenge, and at the time it seeme...
- Thu Sep 20, 2018 12:46 pm
- Forum: Games and Creations
- Topic: Endless Archery
- Replies: 10
- Views: 13835
Re: Endless Archery
Yeah, nicely polished. Everything seems to fit together pretty well. I like how everything has an indicator in the top bar as well as in the world. The bar at the top left showing the exact angle and then the strength that you chose last shot in addition to the dotted line on the bow was particularl...
- Wed Sep 19, 2018 11:07 pm
- Forum: Games and Creations
- Topic: The Yam of Endor - Traditional Roguelike Space Shooter
- Replies: 3
- Views: 5539
The Yam of Endor - Traditional Roguelike Space Shooter
The Yam of Endor (itch.io) is an attempt to capture the feel of Asteroids clones or cave flyers (Thrust, X-Pilot, Galak-Z, etc.) without the twitch-based elements. It's a small (5 level) turn-based ASCII-display roguelike on a hex grid. I started it during the 2018 Seven Day Roguelike challenge. I ...
- Mon Sep 17, 2018 11:37 am
- Forum: Support and Development
- Topic: how to change cam perspective (fov && angle)?
- Replies: 7
- Views: 7063
Re: how to change cam perspective (fov && angle)?
There are two things going on in that game: the ground is rendered on an inclined plane, and the vertical things are rendered standing straight up. Since he's in Defold, he's rendering things in proper 3D (using the depth buffer to determine which things are in front of which other things). But if y...
- Sun Sep 16, 2018 9:23 am
- Forum: Support and Development
- Topic: how to change cam perspective (fov && angle)?
- Replies: 7
- Views: 7063
Re: how to change cam perspective (fov && angle)?
Defold is a 3D engine, Love2D is a 2D engine. If you want to do 3D-ish stuff like Smash Bash you're probably better off using an engine designed to support 3D. It is possible to do 3D in Love, but it's significantly more work than in something like Defold.
- Sun Sep 16, 2018 9:08 am
- Forum: Support and Development
- Topic: Strange collision on rectangles using default physics
- Replies: 1
- Views: 1742
Re: Strange collision on rectangles using default physics
You want setFixedRotation instead of isFixedRotation.
- Sun Aug 19, 2018 8:24 pm
- Forum: Games and Creations
- Topic: Sludgeman (a little platformer attempt)
- Replies: 10
- Views: 11385
Re: Sludgeman (a little platformer attempt)
Did you test the .love file? For me it stops with a black screen with just the character when I try to go through the first door because you got the capitalization of your level filenames wrong. It will work on Windows from a directory, but not on Linux or Mac or from a .love file. Otherwise it seem...
- Mon Apr 02, 2018 5:08 pm
- Forum: Support and Development
- Topic: Why is my box2d body lopsided?
- Replies: 7
- Views: 5030
Re: Why is my box2d body lopsided?
I've 'solved' it by turning off collisions between the weapons and the main body by it seems that the collisions during flight with the intersecting colliders is causing the issue. I suppose I should forward this onto windfield. No, that's not a bug. If you're telling it that the welded together ob...