Search found 94 matches
- Tue Nov 04, 2008 7:38 pm
- Forum: Support and Development
- Topic: Couple Suggestions
- Replies: 20
- Views: 16076
Re: Couple Suggestions
We need to make that a runtime decision, though. The io library will be made available if love is run with some command line option. I'd appreciate that. I'd give additional utilisation to love. I need something, where I could make standalone binary just as it is possible now, but with enabled io ....
- Sat Nov 01, 2008 7:54 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 226395
Re: Networking Library
I'd normally vote for LÖVECÖNN because it looks just nice, but rude's argument is cogent.
And also it reminds me my favourite Russian band ЛЮБЭ.
Vote LUBE!
And also it reminds me my favourite Russian band ЛЮБЭ.
Code: Select all
http://www.last.fm/music/Любэ
- Sat Nov 01, 2008 7:40 pm
- Forum: Games and Creations
- Topic: Copters !
- Replies: 12
- Views: 16891
Re: Copters !
I would be interested in a network lib, but I think there will be no server, clients would only send their input to each other. First: Sorry to bother. I don't understand the technological problems behind it, but I'd prefer solo server and solo client app. For example I do not have public IP so I w...
- Tue Oct 28, 2008 1:25 pm
- Forum: Games and Creations
- Topic: Copters !
- Replies: 12
- Views: 16891
Re: Copters !
Awesomeness!!!
I like it. Please add network support
I like it. Please add network support
- Fri Oct 17, 2008 6:53 pm
- Forum: General
- Topic: Discussion for a LOVE Tile Map Editor
- Replies: 16
- Views: 12303
Re: Discussion for a LOVE Tile Map Editor
Talking about tile map editors I was searching for multiplatform, extensible, GPL ones and I found these two: Tiled - http://www.mapeditor.org/ TaT Tile Map Editor - http://kotisivu.dnainternet.net/ttilli/tilemapeditor/main.htm Both in Java + Tiled has export (plug-in) to Lua table. It's off topic b...
- Mon Sep 08, 2008 9:11 am
- Forum: General
- Topic: inLÖVE project and sharing ideas for qubodup
- Replies: 6
- Views: 4385
Re: inLÖVE project and sharing ideas for qubodup
Thanks. 8-)Merkoth wrote:Cool idea, wish the best of luck guys.
I have the same opinion.Merkoth wrote:Fortunately it doesn't sound like a difficult app to code.
- Sun Sep 07, 2008 11:59 pm
- Forum: General
- Topic: inLÖVE project and sharing ideas for qubodup
- Replies: 6
- Views: 4385
Re: inLÖVE project and sharing ideas for qubodup
I feel honored and aroused at the same time. Best project introduction via bbcode ever. :D Cool, I'm going to pay close attention to this. ^^ If the developers don't join the project, this would be a waste of time. :( Kudos for lovely names, by the way. InLove, LoveMe, ... And what about TAMED inLÖ...
- Sun Sep 07, 2008 5:26 pm
- Forum: General
- Topic: inLÖVE project and sharing ideas for qubodup
- Replies: 6
- Views: 4385
Re: inLÖVE project and sharing ideas for qubodup
inLÖVE you will find out how to make this True Type Font http://www.pixhost.org/thumbs/31/37513_techniqo.png to this LÖVE Image Font http://lh4.ggpht.com/miroslavhradilek/SMKa_ZnEwmI/AAAAAAAAAHA/QlORuO__aPQ/result.png and to look like this in your game. http://www.pixhost.org/thumbs/31/37514_fontuse...
- Sun Sep 07, 2008 5:19 pm
- Forum: General
- Topic: inLÖVE project and sharing ideas for qubodup
- Replies: 6
- Views: 4385
inLÖVE project and sharing ideas for qubodup
qubodup once told me that sharing ideas is the key element in Open Source/Free software community. And I agree with him. Bazaar works but you have to tell people where they can find and offer help. So I decided to mark this place and started inLÖVE Project. :ugeek: inLÖVE is a set of tools and othe...
- Sun Sep 07, 2008 12:07 am
- Forum: Games and Creations
- Topic: release: k3
- Replies: 13
- Views: 20052
Re: release: k3
very well done. We could enjoy a version with some more positive things than killing people (even if little boys seems to like this kind of stuffs Killing people is fun, at least for me and I'm not afraid to admit. I enjoy violence. Blood and suffering in character's moves is what made me like coun...