Search found 57 matches

by Sslaxx
Sun Sep 20, 2009 10:48 am
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 105050

Re: 0.6.0 Update

rude wrote:Well, now that we've decided to make all constants into strings, maybe something like "nearest". :nyu:
Is there a list of them anywhere?
by Sslaxx
Mon Sep 07, 2009 12:20 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 105050

Re: 0.6.0 Update

Jammang wrote:No bugs found on my pc so far, although older game versions do not run, I thought love was backwards compatible?
Elaborate on "do not run"?
by Sslaxx
Mon Aug 31, 2009 11:57 am
Forum: Games and Creations
Topic: My LD - 15 entry
Replies: 10
Views: 7758

Re: My LD - 15 entry

Oh, that is a nice little game. I do like the depth feature too, really nicely done! Simple, but effective.
by Sslaxx
Sun Aug 30, 2009 1:44 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 105050

Re: 0.6.0 Update

You could try something along the lines of Construct, and have an unstable build, and if there are below a certain number of (critical) bugs declare it to be stable?
by Sslaxx
Mon Jul 06, 2009 8:18 pm
Forum: General
Topic: Upcoming features for LOVE 0.6.0
Replies: 35
Views: 21995

Re: Upcoming features for LOVE 0.6.0

SnakeFace wrote:Will this major rewrite not just majorly mess up all current games? D= oh noes!
This is a pre-1.0 release, so things like API breakage are to be expected.
by Sslaxx
Mon Jun 29, 2009 4:36 pm
Forum: General
Topic: Upcoming features for LOVE 0.6.0
Replies: 35
Views: 21995

Re: Upcoming features for LOVE 0.6.0

Removing conf files - so it'd be up to the coder to set up that information in main.lua then?
by Sslaxx
Thu May 28, 2009 2:17 pm
Forum: Support and Development
Topic: GLSL in Löve
Replies: 23
Views: 16125

Re: GLSL in Löve

Thought about using OGRE?
by Sslaxx
Fri May 08, 2009 1:22 pm
Forum: Libraries and Tools
Topic: Lovely Public Community License (LPCL)
Replies: 45
Views: 21305

Re: Lovely Public Community License (LPCL)

To bring this back up, something relevant: one of the Glibc developers (one of the key ones, too) is causing enough strife for Debian to switch to a fork of it. Community-versus-developer(s).

http://www.rojtberg.net/258/another-linux-jerk-down/
http://blog.aurel32.net/?p=47
by Sslaxx
Sun Apr 05, 2009 12:08 pm
Forum: Support and Development
Topic: collision minus the physics
Replies: 8
Views: 3583

Re: collision minus the physics

I understand there may be the possibility for being able to pixel-level collision when the ability to read pixels is added, but as for being a out-of-the-box collision detection method, unlikely.
by Sslaxx
Sun Mar 29, 2009 6:19 pm
Forum: Games and Creations
Topic: Rockwell, Papyrus, Skia
Replies: 13
Views: 11270

Re: Rockwell, Papyrus, Skia

This is an intriguing little title! Nicely done.