I thought about that one, but probably would make the game too easyRunningGamesStudios wrote:Played the demo. Felt good!. A cool upgrade would be a missle vector that lets you see where you should fire. ex theres a missle coming at you and it tells you how much lead to put in.
Search found 137 matches
- Mon Dec 23, 2013 12:43 am
- Forum: Games and Creations
- Topic: First playable demo - need testers :)
- Replies: 9
- Views: 3607
Re: First playable demo - need testers :)
- Mon Dec 23, 2013 12:20 am
- Forum: Games and Creations
- Topic: First playable demo - need testers :)
- Replies: 9
- Views: 3607
First playable demo - need testers :)
Hi folks!
Today I'm making available the first playable demo of Missilium. Would love to get some feedback from you before I give the final touches
Download links at http://bitoutsidethebox.com/missilium.html
thanks!!
Today I'm making available the first playable demo of Missilium. Would love to get some feedback from you before I give the final touches
Download links at http://bitoutsidethebox.com/missilium.html
thanks!!
- Fri Dec 20, 2013 4:10 pm
- Forum: Games and Creations
- Topic: Missilium - almost ready to go!
- Replies: 3
- Views: 1639
Missilium - almost ready to go!
Hi everyone! So my first game using Love2D is almost finished (damn these last 10%). It's called Missilium, and it's based on the classic Missile Commander, but with a lot more extras for added fun. Here are the 2 videos I shot today (sorry for the poor framerate in the video) http://youtu.be/_ADxTm...
- Wed Dec 18, 2013 1:12 pm
- Forum: General
- Topic: Best way to iterate and remove
- Replies: 11
- Views: 5814
Re: Best way to iterate and remove
To prevent that, you can simply iterate over the list backwards. Micha means doing this: local function remove_items(tbl) for i=#tbl,1,-1 do -- i starts at the end, and goes "down" if should_be_removed(tbl[i]) then table.remove(tbl, i) end end end Hi Kikito, Thanks, so I will replace my r...
- Wed Dec 18, 2013 11:35 am
- Forum: General
- Topic: Best way to iterate and remove
- Replies: 11
- Views: 5814
Re: Best way to iterate and remove
Hi Micha, thanks for the reply! Yes, I understood the issue in 1 was the reason the tutorial suggested to use a temporary list to hold the objects to remove. But I didnt understand, from your reply, if this solves it or not. here's a small sample: for k,v in ipairs(smoke) do if v.time >=v.life then ...
- Wed Dec 18, 2013 11:05 am
- Forum: General
- Topic: Best way to iterate and remove
- Replies: 11
- Views: 5814
Best way to iterate and remove
Hi everyone! When I was learning love2d from a tutorial, the recommended way to iterate a list and remove objects was to add them to a temporary list "to remove". In the end of the iteration, we iterate the "to remove" list and remove them in the main list. This was a solution pr...
- Sun Dec 15, 2013 9:46 pm
- Forum: Games and Creations
- Topic: my missile commander remake
- Replies: 0
- Views: 1153
my missile commander remake
Hi everyone!
So this will be my first "serious" game with Love2d.
I'm currently implementing my own particle systems and making some tests. You can see a short anim here.
http://www.youtube.com/watch?v=9oVpBbf1kVs
Its 2 days old, so its quite different already
So this will be my first "serious" game with Love2d.
I'm currently implementing my own particle systems and making some tests. You can see a short anim here.
http://www.youtube.com/watch?v=9oVpBbf1kVs
Its 2 days old, so its quite different already