Search found 166 matches

by Helvecta
Mon Feb 24, 2014 2:30 am
Forum: Support and Development
Topic: Memory leaks with images
Replies: 2
Views: 1416

Re: Memory leaks with images

Looks like every time you change newState, it calls .load for its respective state. So for the menu, once you click to fight, the ingame state stuff loads (which is nothing), and when you click again it calls .load for menu again, creating a new reference to the image: menu = { backgroundImage, Star...
by Helvecta
Mon Feb 24, 2014 2:01 am
Forum: Games and Creations
Topic: Inny's general techniques (project bronxcombat1999)
Replies: 5
Views: 1411

Re: Inny's general techniques (project bronxcombat1999)

Hey Inny, thanks for sharing this source! I've been needing to dissect code that has this structure (OOP?) for a long time. I see a lot of people on this forum aspiring to use or actively using this type of structure and it seems interesting at least - if not more efficient in general. The way I str...
by Helvecta
Sat Feb 15, 2014 9:36 pm
Forum: Games and Creations
Topic: Vanish
Replies: 4
Views: 3155

Re: Vanish

This game is harder than clay left in the sun for a century (probably because of the controls and not being able to turn on the fly), but it's really aesthetically pleasing. Muy bueno, really solid feel! I also like how the window title is "They come unseen". I like that title a lot ^^ htt...
by Helvecta
Sat Feb 15, 2014 8:39 pm
Forum: Games and Creations
Topic: Mine Jumper - Fast-paced mine cart game for Flappy Jam
Replies: 8
Views: 5944

Re: Mine Jumper - Fast-paced mine cart game for Flappy Jam

It's like a cactaur got thrown into a DKC level. Freaking hilarious! My only disappointment is that this is not the background music. Really simple (and fun) game. Nice job! http://s1.directupload.net/images/140215/fzbx8hni.png ha ha ha, keep flailing those stubby arms, tiny twinkie cactaur! Yes!
by Helvecta
Thu Feb 13, 2014 2:18 am
Forum: Games and Creations
Topic: CAR - a funny racer game
Replies: 2
Views: 2789

Re: CAR - a funny racer game

I spent more time than I expected playing this! It'd be interesting to have the song start simple and increase in complexity as the track goes on, so the the player has something interesting and new to push them on, but it's a pretty fun mini-game as it is. Kudos!
by Helvecta
Thu Feb 13, 2014 12:05 am
Forum: Support and Development
Topic: Loading encrypted variables in a saved file
Replies: 23
Views: 9592

Re: Loading encrypted variables in a saved file

In this case, by "key" Robin meant the decryption function. Anyway, you cannot keep the secret in your software. You need a Token to protect it. Smartcards for example. It's easier for the player to just browse the code for the function that decrypts and encrypts the file, copy that, and ...
by Helvecta
Wed Feb 12, 2014 9:05 pm
Forum: Support and Development
Topic: Loading encrypted variables in a saved file
Replies: 23
Views: 9592

Re: Loading encrypted variables in a saved file

You don't need to save the variable name into the save file. I would do that but most of the values I want to have saved have a static variable which it will be sent back to (as an example, saving character[1]'s health and loading it back will not change that the health is still for character[1] - ...
by Helvecta
Wed Feb 12, 2014 9:17 am
Forum: Support and Development
Topic: Loading encrypted variables in a saved file
Replies: 23
Views: 9592

Re: Loading encrypted variables in a saved file

That is an admirably design goal, and I hope you succeed because I really enjoy games with that quality. That said, players who make a habit of saving their games, often making multiple saves, already have a very easy way to undo consequences they don’t like. [...] You can manipulate save games in ...
by Helvecta
Wed Feb 12, 2014 4:41 am
Forum: Support and Development
Topic: Loading encrypted variables in a saved file
Replies: 23
Views: 9592

Re: Loading encrypted variables in a saved file

For most games I'd agree; if I were making a breakout clone or something there'd be no point in trying to protect that data, since there's no emotional investment in it (or interest whatsoever, honestly), but I'm crafting something that is on a larger scale, something that has permanent game-impacti...
by Helvecta
Wed Feb 12, 2014 3:31 am
Forum: Support and Development
Topic: Loading encrypted variables in a saved file
Replies: 23
Views: 9592

Re: Loading encrypted variables in a saved file

Mostly character data; each save file contains info on what gear everyone is wearing, what events in the plot have occurred, what zone and location within a zone has been accessed, what items are acquired, what enemies have been killed in the game thus far (they don't come back - think Illusion of G...