Search found 166 matches
- Mon Feb 24, 2014 2:30 am
- Forum: Support and Development
- Topic: Memory leaks with images
- Replies: 2
- Views: 1416
Re: Memory leaks with images
Looks like every time you change newState, it calls .load for its respective state. So for the menu, once you click to fight, the ingame state stuff loads (which is nothing), and when you click again it calls .load for menu again, creating a new reference to the image: menu = { backgroundImage, Star...
- Mon Feb 24, 2014 2:01 am
- Forum: Games and Creations
- Topic: Inny's general techniques (project bronxcombat1999)
- Replies: 5
- Views: 1411
Re: Inny's general techniques (project bronxcombat1999)
Hey Inny, thanks for sharing this source! I've been needing to dissect code that has this structure (OOP?) for a long time. I see a lot of people on this forum aspiring to use or actively using this type of structure and it seems interesting at least - if not more efficient in general. The way I str...
- Sat Feb 15, 2014 9:36 pm
- Forum: Games and Creations
- Topic: Vanish
- Replies: 4
- Views: 3155
Re: Vanish
This game is harder than clay left in the sun for a century (probably because of the controls and not being able to turn on the fly), but it's really aesthetically pleasing. Muy bueno, really solid feel! I also like how the window title is "They come unseen". I like that title a lot ^^ htt...
- Sat Feb 15, 2014 8:39 pm
- Forum: Games and Creations
- Topic: Mine Jumper - Fast-paced mine cart game for Flappy Jam
- Replies: 8
- Views: 5944
Re: Mine Jumper - Fast-paced mine cart game for Flappy Jam
It's like a cactaur got thrown into a DKC level. Freaking hilarious! My only disappointment is that this is not the background music. Really simple (and fun) game. Nice job! http://s1.directupload.net/images/140215/fzbx8hni.png ha ha ha, keep flailing those stubby arms, tiny twinkie cactaur! Yes!
- Thu Feb 13, 2014 2:18 am
- Forum: Games and Creations
- Topic: CAR - a funny racer game
- Replies: 2
- Views: 2789
Re: CAR - a funny racer game
I spent more time than I expected playing this! It'd be interesting to have the song start simple and increase in complexity as the track goes on, so the the player has something interesting and new to push them on, but it's a pretty fun mini-game as it is. Kudos!
- Thu Feb 13, 2014 12:05 am
- Forum: Support and Development
- Topic: Loading encrypted variables in a saved file
- Replies: 23
- Views: 9592
Re: Loading encrypted variables in a saved file
In this case, by "key" Robin meant the decryption function. Anyway, you cannot keep the secret in your software. You need a Token to protect it. Smartcards for example. It's easier for the player to just browse the code for the function that decrypts and encrypts the file, copy that, and ...
- Wed Feb 12, 2014 9:05 pm
- Forum: Support and Development
- Topic: Loading encrypted variables in a saved file
- Replies: 23
- Views: 9592
Re: Loading encrypted variables in a saved file
You don't need to save the variable name into the save file. I would do that but most of the values I want to have saved have a static variable which it will be sent back to (as an example, saving character[1]'s health and loading it back will not change that the health is still for character[1] - ...
- Wed Feb 12, 2014 9:17 am
- Forum: Support and Development
- Topic: Loading encrypted variables in a saved file
- Replies: 23
- Views: 9592
Re: Loading encrypted variables in a saved file
That is an admirably design goal, and I hope you succeed because I really enjoy games with that quality. That said, players who make a habit of saving their games, often making multiple saves, already have a very easy way to undo consequences they don’t like. [...] You can manipulate save games in ...
- Wed Feb 12, 2014 4:41 am
- Forum: Support and Development
- Topic: Loading encrypted variables in a saved file
- Replies: 23
- Views: 9592
Re: Loading encrypted variables in a saved file
For most games I'd agree; if I were making a breakout clone or something there'd be no point in trying to protect that data, since there's no emotional investment in it (or interest whatsoever, honestly), but I'm crafting something that is on a larger scale, something that has permanent game-impacti...
- Wed Feb 12, 2014 3:31 am
- Forum: Support and Development
- Topic: Loading encrypted variables in a saved file
- Replies: 23
- Views: 9592
Re: Loading encrypted variables in a saved file
Mostly character data; each save file contains info on what gear everyone is wearing, what events in the plot have occurred, what zone and location within a zone has been accessed, what items are acquired, what enemies have been killed in the game thus far (they don't come back - think Illusion of G...