Search found 83 matches
- Sat Jan 14, 2017 2:43 pm
- Forum: Games and Creations
- Topic: Depths of Limbo - Roguelike Shooter
- Replies: 71
- Views: 40403
Re: Depths of Limbo - Roguelike Shooter
As I'm getting closer to the release I've been looking for youtubers to play the game to gain a bit of publicity. If you're curisous what the gameplay looks like, here are a few videos! Gameplay by GamingTaylor: csKKY-C-W9A And another one by KevGuuy: https://www.youtube.com/watch?v=3VxhtSDZqeQ Russ...
- Thu Jan 12, 2017 4:08 pm
- Forum: Games and Creations
- Topic: Depths of Limbo - Roguelike Shooter
- Replies: 71
- Views: 40403
Re: Depths of Limbo - Roguelike Shooter
Awesome, thank you! Just 19 days leftxNick1 wrote:Man, I saw the trailer.
This is the bomb.
I can't wait for it to come out.
Congrats.
Cheers!
- Sat Dec 31, 2016 4:05 pm
- Forum: Games and Creations
- Topic: Depths of Limbo - Roguelike Shooter
- Replies: 71
- Views: 40403
Re: Depths of Limbo - Roguelike Shooter
Looks great so far and gives me the feels of a fast paced 'binding of isaac'. I hope it will be as successful too! Thank you! Quite the success to live up to haha, but I'll try my best. If it can help me pay rent for a while and gives some exposure for future games I'd be more than satisfied :ultra...
- Sat Dec 31, 2016 12:08 pm
- Forum: Libraries and Tools
- Topic: Sprit3r - 3D model viewer for spritesheets
- Replies: 31
- Views: 22865
Re: Sprit3r - 3D model viewer for spritesheets
Yeah, that's the way I understood it. Kinda defeats the purpose as there wouldn't be any 3D effect at all.zorg wrote: Wouldn't a single layer be a flat tile?
If it causes it to crash or get unresponsive for some reason its probably easy to fix.
- Fri Dec 30, 2016 1:28 pm
- Forum: Libraries and Tools
- Topic: Sprit3r - 3D model viewer for spritesheets
- Replies: 31
- Views: 22865
Re: Sprit3r - 3D model viewer for spritesheets
Single frames mess it up, the UI still works but only the menu button has an effect and loading doesn't work either, also, the layer distance gets set to infinity (this is why one should always consider edge cases, someone (me) will be stupid enough to try them) Not sure I understand exactly what y...
- Fri Dec 30, 2016 1:22 pm
- Forum: Games and Creations
- Topic: Depths of Limbo - Roguelike Shooter
- Replies: 71
- Views: 40403
Re: Depths of Limbo - Roguelike Shooter
evgiz: Thank you for sharing your experience with steam green-lighting and with game dev in general, this is super-encouraging & good to know. If you make a mac build, my 11 year-old son would love to do some testing (we just ordered a windows machine, but the XBox controllers for it are on bac...
- Thu Dec 29, 2016 1:07 pm
- Forum: Games and Creations
- Topic: Depths of Limbo - Roguelike Shooter
- Replies: 71
- Views: 40403
Re: Depths of Limbo - Roguelike Shooter
Looking really good! What platforms are going to be supported and what's the price? Thanks! I'm focusing on windows first, but I'd like to support OSX and Linux too. Its probably quite easy with love? Just haven't tried it yet. The price will probably be in the realm of 6-8 USD, haven't made a fina...
- Thu Dec 29, 2016 2:10 am
- Forum: Games and Creations
- Topic: Depths of Limbo - Roguelike Shooter
- Replies: 71
- Views: 40403
Re: Depths of Limbo - Roguelike Shooter
Hey everyone, hope you all had a great christmas/holiday! :awesome: Here's a little update on my progress: Depths of Limbo is nearly ready for Early Access. The plan is to release on steam this February! The store page just got approved, so if you wanna check that out, here it is: http://store.steam...
- Mon Dec 19, 2016 1:17 am
- Forum: Games and Creations
- Topic: The Cold Cabin [LD37]
- Replies: 5
- Views: 5129
Re: The Cold Cabin [LD37]
Thank you! The game is fairly short, I focused on polishing early on and eventually ran out of time to add more content. Lots of fun working on the 2.5D style though, Ludum Dare is always a great learning experience
- Fri Dec 16, 2016 9:20 pm
- Forum: Libraries and Tools
- Topic: Piskel animation parser for Löve2d
- Replies: 1
- Views: 2223
Re: Piskel animation parser for Löve2d
I've not heard about Piskel, but this looks great! It definitely sounds like an efficient workflow. Quite tempting even though I'm used to Pyxel Edit at this point, but I might have to try it out. Thanks for sharing!