Ouch. Hope you got backups...bartbes wrote:Fixing icons etc may take somewhat longer, it appears my largest HDD was tired of working.
Search found 57 matches
- Sat Dec 26, 2009 11:40 am
- Forum: General
- Topic: LÖVE 0.6.0
- Replies: 54
- Views: 35987
Re: LÖVE 0.6.0
- Sun Nov 29, 2009 3:29 pm
- Forum: General
- Topic: What script editor do you use?
- Replies: 13
- Views: 11672
Re: What script editor do you use?
Under Linux, I use GEdit (for pretty much all coding). Windows, EditPad (though I do 99% of development under Linux).
- Wed Nov 11, 2009 7:17 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104906
Re: 0.6.0 Update
Animation has been removed, Hertz, though a separate module to replicate its functionality exists.
- Wed Oct 28, 2009 5:01 pm
- Forum: Support and Development
- Topic: Self-referring to a table?
- Replies: 5
- Views: 6456
Re: Self-referring to a table?
Ah. I was trying it as "spriteInfo.Draw" - not using it as a method. I'll give that way a go, thanks!
That said, I'd imagine it would work the same way in a copy of the table - would it?
That said, I'd imagine it would work the same way in a copy of the table - would it?
- Wed Oct 28, 2009 4:35 pm
- Forum: Support and Development
- Topic: Self-referring to a table?
- Replies: 5
- Views: 6456
Self-referring to a table?
This might well be a stupid question, but I haven't been able to locate any answers in the Lua documentation, so...
Is there a way to have a table refer to itself?
Is there a way to have a table refer to itself?
- Tue Oct 27, 2009 1:54 pm
- Forum: Support and Development
- Topic: Stopping one music track playing and starting another.
- Replies: 1
- Views: 1097
Stopping one music track playing and starting another.
How do you stop music tracks from overlapping (if http://love2d.org/forum/tracker.php?p=1&t=87 is not a bug)?
- Sat Oct 24, 2009 11:49 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104906
Re: 0.6.0 Update
On the bug tracker, tickets 87 and 88. Using the most recent x86 build of LÖVE on Ubuntu 9.10RC (downloaded and installed it over an hour ago). From a strings dump of the version installed. love.draw = function() lists.b:draw() -- Ground love.graphics.setColor(146, 201, 87) love.graphics.rectangle(l...
- Sat Oct 24, 2009 11:16 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104906
Re: 0.6.0 Update
Interesting, music appears to be (semi) working in the 24/10 build, but not sound. Also, gone back to the old love.<whatever> scheme instead of "fill" or "kpenter", then? So far: * Sound effects not working (get a buzz or a click instead). * Music loads and plays, but doesn't sto...
- Wed Oct 21, 2009 12:00 pm
- Forum: Support and Development
- Topic: No sound with my project?
- Replies: 2
- Views: 1243
Re: No sound with my project?
Quick response there!
And thanks for the heads-up.
And thanks for the heads-up.
- Wed Oct 21, 2009 11:54 am
- Forum: Support and Development
- Topic: No sound with my project?
- Replies: 2
- Views: 1243
No sound with my project?
http://sslaxx.twu.net/EggTester.love is something I'm working on-and-off with, and have only just converted it from 0.5.x to 0.6.x. Now, the problem is there is no sound - tested under Linux and 2K, nada. All the sound is in OGG format. I suspect I'm getting it wrong with how the love.sound/love.aud...