This looks fun, but can you please make the CRT shader optional?
I have a rather weak graphics card that can't really handle it well.
Search found 94 matches
- Thu Jun 19, 2014 3:14 pm
- Forum: Games and Creations
- Topic: Derpy and The Hunting of the super tasty Muffin (oA)
- Replies: 12
- Views: 15837
- Mon Jun 16, 2014 2:27 pm
- Forum: Games and Creations
- Topic: Ping - A twist on Pong
- Replies: 13
- Views: 6493
Re: Ping - A twist on Pong
Please don't set the window title every frame! It can be a real performance killer on some systems.
On my system, it causes 100% cpu utilization and I can't even reach a decent FPS.
On my system, it causes 100% cpu utilization and I can't even reach a decent FPS.
- Sun Jun 08, 2014 9:39 pm
- Forum: LÖVE-Android
- Topic: [love-android-sdl2 port] Sienna
- Replies: 20
- Views: 23341
[love-android-sdl2 port] Sienna
EDIT: Merged with https://github.com/SimonLarsen/sienna The controls are simple: In the menus, flick in the direction you want to move, and tap to select. In the game, just tap the screen to jump. The longer you hold, the higher you jump. Android package: https://hostr.co/RSNjYvBoeeWn GitHub: https:...
- Sun May 25, 2014 8:20 am
- Forum: General
- Topic: Point me to the path of shaders.
- Replies: 5
- Views: 2040
Re: Point me to the path of shaders.
1) Where to do shaders? Can I just write the shader code in my np++ and flick it on or off? Yet from what I'm hearing is I have to go through GLSL and write the code in C++ in something like visual studios and then save it as some type of file? GLSL is the language you write shaders in. You can wri...
- Mon May 12, 2014 4:07 am
- Forum: Support and Development
- Topic: How do you reset back to the default font?
- Replies: 5
- Views: 3944
Re: How do you reset back to the default font?
love.graphics.newFont without any arguments returns the default font. See http://www.love2d.org/wiki/love.graphics.newFont#Function_4 Just don't call it in a tight loop or something, because it creates a new font every time. Alternatively, you can save the font into a variable using love.graphics.ge...
- Sun May 11, 2014 6:34 pm
- Forum: General
- Topic: Error: attempt to compare number with boolean
- Replies: 4
- Views: 3529
Re: Error: attempt to compare number with boolean
Don't use error for debugging. It terminates the program. The problem is most likely not in the first iteration, but at a later time. Use assert or print instead. Actually, error is kind of useful to see if a branch of execution is ever reached. But that's pretty much all I can think of using it for...
- Fri May 02, 2014 12:49 am
- Forum: General
- Topic: Problem with Lua module
- Replies: 2
- Views: 1576
Re: Problem with Lua module
It's the order of execution. When you require "interface" , the execution of main.lua pauses, and interface.lua gets executed. prim1Callback doesn't exist yet when interface.lua is executing. You can just put the function definition before you require interface.lua . function prim1Callback...
- Thu May 01, 2014 12:22 pm
- Forum: Games and Creations
- Topic: [LD29] Safety Blanket
- Replies: 9
- Views: 5344
Re: [LD29] Safety Blanket
When I was a child, I actually thought monsters would get me if I didn't cover my entire body properly.
I was also afraid to sleep on my back.
Really great idea!
I also loved the sound effects, they are very creepy.
I was also afraid to sleep on my back.
Really great idea!
I also loved the sound effects, they are very creepy.
- Wed Apr 30, 2014 6:02 pm
- Forum: Support and Development
- Topic: HELP! GameStates from scratch. (Intro > Menu > Game)
- Replies: 7
- Views: 3047
Re: HELP! GameStates from scratch. (Intro > Menu > Game)
Upload a .love file so we can see all of your code.
- Sun Apr 27, 2014 11:29 pm
- Forum: Games and Creations
- Topic: [WIP] Unnamed Gem Miner Game
- Replies: 2
- Views: 3287
Re: [WIP] Unnamed Gem Miner Game
I get this error: Error: game.lua:425: Cannot create canvas: height of 4800 pixels is too large for this system. stack traceback: [C]: in function 'newCanvas' game.lua:425: in function 'enter' main.lua:10: in function 'load' [string "boot.lua"]:407: in function <[string "boot.lua"...