Search found 166 matches

by Tanner
Wed Apr 02, 2014 7:47 pm
Forum: General
Topic: Moonshine - A lightweight Lua VM for the browser
Replies: 16
Views: 9962

Re: Moonshine - A lightweight Lua VM for the browser

I really wish Love games could work in the browser. I know work has been done in the past but as I understand, it is out of date and I don't have the skills to contribute in any meaningful way. I've spent so long waffling back and forth between platforms to learn to make games on without making any...
by Tanner
Wed Apr 02, 2014 11:57 am
Forum: General
Topic: Moonshine - A lightweight Lua VM for the browser
Replies: 16
Views: 9962

Re: Moonshine - A lightweight Lua VM for the browser

The company responsible for it actually wants to port the LÖVE webplayer to it I think. They did a talk a while ago, let me find it... http://2013.capitoledulibre.org/conferences/lua-workshop/lua-and-the-web.html Hey, that's cool! I should maybe contact him to see if he's done anything on that fron...
by Tanner
Tue Apr 01, 2014 7:38 pm
Forum: General
Topic: LÖVE 0.9.1 released
Replies: 39
Views: 73612

Re: LÖVE 0.9.1 released

I want to be excited but April Fools has ruined me for announcements today.
by Tanner
Tue Apr 01, 2014 2:25 pm
Forum: General
Topic: Moonshine - A lightweight Lua VM for the browser
Replies: 16
Views: 9962

Moonshine - A lightweight Lua VM for the browser

http://moonshinejs.org/ I haven't had a chance to play with this yet but I would be interested to see if this could be leveraged to really get Love2D in the browser. Most of our SDL calls could be replicated through a JS API. I'll probably do some benchmarks and practical tests tonight if nobody bea...
by Tanner
Wed Mar 26, 2014 12:19 pm
Forum: Libraries and Tools
Topic: love-snippets: small bits of useful functionality
Replies: 7
Views: 3822

Re: love-snippets: small bits of useful functionality

Ah, interesting. Thanks for the link.
by Tanner
Wed Mar 26, 2014 1:42 am
Forum: Libraries and Tools
Topic: love-snippets: small bits of useful functionality
Replies: 7
Views: 3822

Re: love-snippets: small bits of useful functionality

This is great stuff! Could you explain the logic behind this line?

Code: Select all

local sdl = jit.os == "Windows" and ffi.load("SDL2") or ffi.C
It's fairly obvious what it does but can you comment on why it's necessary?
by Tanner
Sun Mar 23, 2014 4:15 pm
Forum: General
Topic: Sight & Light
Replies: 2
Views: 1697

Sight & Light

I really liked this article about rendering with simple and fast ray intersection logic. So I decided to port the ray logic into a really lightweight object. There are number of raycasting implementations for Lua out there but most of them have a lot of dependencies. This implementation only depends...
by Tanner
Mon Feb 24, 2014 9:42 pm
Forum: General
Topic: What techniques that everyone should know?
Replies: 75
Views: 22834

Re: What techniques that everyone should know?

I can't think of anywhere that I've used this with the Love2D api but there have been times when something requests a Lua callback and passes that callback something not super useful. For example, the VBA lua scripting interface function for `memory.registerwrite` passes the memory address to the ca...
by Tanner
Mon Feb 24, 2014 12:13 pm
Forum: General
Topic: Information on the game industry
Replies: 19
Views: 9040

Re: Information on the game industry

Working in the games industry does not necessarily preclude you from making good money or having a good work/life balance. I joined a small, social games company when they were less than 10 people and they have grown to more than 60 now. I never work weekends and have plenty of time for side project...
by Tanner
Fri Jan 31, 2014 12:10 am
Forum: General
Topic: Wanted: people to test LÖVE 0.9.1
Replies: 4
Views: 1218

Re: Wanted: people to test LÖVE 0.9.1

I'm haven't tried out the new features but I did a quick regression over my 0.9.0 projects and everything seems fine there.