Search found 83 matches
- Sun Sep 30, 2012 2:04 am
- Forum: General
- Topic: What IDE are you using?
- Replies: 105
- Views: 36839
What IDE are you using?
Just wondering... I dislike Notepad++ a lot personally. I wonder if others are using it (as most seem to note that), or something else? Both from curiosity and from the desire to get a better IDE, maybe even with Love2D function support (autocomplete, etc.).
- Sat Sep 29, 2012 7:56 pm
- Forum: Support and Development
- Topic: A very simple camera lib
- Replies: 36
- Views: 14891
Re: A very simple camera lib
Thanks, it certainly does! This is much better than what I had previously.
Extra karma for you!
Extra karma for you!
- Sat Sep 29, 2012 5:54 pm
- Forum: Support and Development
- Topic: Advanced Tile Loader + camera
- Replies: 5
- Views: 2543
Re: Advanced Tile Loader + camera
I got it working... But I have no idea why it works, it seems as if there's something either missing or too much.
Well, if something won't work, I'll ask for help with my code then. For now, I'm okay with this.
Well, if something won't work, I'll ask for help with my code then. For now, I'm okay with this.
- Sat Sep 29, 2012 12:37 pm
- Forum: Support and Development
- Topic: A very simple camera lib
- Replies: 36
- Views: 14891
Re: A very simple camera lib
Could you give an example of how to implement this with Advanced Tile Loader?
Here's the original question, unrelated to this lib: viewtopic.php?f=4&t=11107
Here's the original question, unrelated to this lib: viewtopic.php?f=4&t=11107
- Sat Sep 29, 2012 11:07 am
- Forum: Support and Development
- Topic: Advanced Tile Loader + camera
- Replies: 5
- Views: 2543
Re: Advanced Tile Loader + camera
Well, a bit of searching can bring you answers. Did you go through the examples of use for AdvTiled Loader ? See Desert_Example , watch out global.tx/global.ty variables, and the push(), translate() and pop() methods. This tutorial on cameras should help, too. I did. I can scroll the camera with se...
- Sat Sep 29, 2012 10:27 am
- Forum: Support and Development
- Topic: Advanced Tile Loader - using objects
- Replies: 3
- Views: 1036
Re: Advanced Tile Loader - using objects
Well, I dunno much of AdvTiled, but from what I can see from its wiki , Objects have x and y attributes. I have mentioned that I have tried that. Probably I am not doing it right, but I don't know how to do it right then. As I said - I'm bad with references, I'm good with examples. The more concret...
- Sat Sep 29, 2012 2:22 am
- Forum: Support and Development
- Topic: Advanced Tile Loader + camera
- Replies: 5
- Views: 2543
Advanced Tile Loader + camera
While I understand the general concept how a "camera" should work, I do not understand how to implement it with Advanced Tile Loader. How to "tie" them together, so that the collision would work and the player's movement would be synchronized with the map's scrolling.
- Sat Sep 29, 2012 1:17 am
- Forum: Libraries and Tools
- Topic: Pixel art with GLSL cel shade lighting concept
- Replies: 67
- Views: 128843
Re: Pixel art with GLSL cel shade lighting concept
I may work on one after the platformer. I should have much more practical experience, and my theoretical intuition won't be the only weapon I'll be bring to war.GarbagePillow wrote:luaz: Definitely.
- Fri Sep 28, 2012 11:49 pm
- Forum: Support and Development
- Topic: Advanced Tile Loader - using objects
- Replies: 3
- Views: 1036
Advanced Tile Loader - using objects
Has anyone used them? I haven't found any tutorials or other info on them, except the reference. What I would like to do is get the object position and for example print it. I've tried getting it as ObjectLayer.x or ObjectLayer.properties.x, didn't work - returns nil and an error respectively. I'm b...
- Fri Sep 28, 2012 10:44 pm
- Forum: Support and Development
- Topic: Advanced Tile Loader- empty tiles
- Replies: 3
- Views: 1389
Re: Advanced Tile Loader- empty tiles
I had that thought, but isn't that heavy on performance? Especially on video memory.SudoCode wrote:Use a transparent tile.