wtf really?. Thanks!
Search found 128 matches
- Sun May 12, 2019 7:24 pm
- Forum: Support and Development
- Topic: Creating a image from zero? [SOLVED]
- Replies: 2
- Views: 2275
- Sun May 12, 2019 6:38 pm
- Forum: Support and Development
- Topic: Creating a image from zero? [SOLVED]
- Replies: 2
- Views: 2275
Creating a image from zero? [SOLVED]
There is some way of creating a image from zero and saving it to a local file? like:
Code: Select all
img = love.graphics.createImage(200,200) --200x200 image
img:setPixel(1,1,0.5,0.7,0.87) --Sets the pixel x:1,y:1 to color 0.5, 0.7, 0.87
img:encode("poop.png")
- Wed May 08, 2019 4:31 pm
- Forum: Games and Creations
- Topic: Mario Kart: Extreme Drift
- Replies: 18
- Views: 34872
Re: Mario Kart: Extreme Drift
So here I am again, years later, with another Mario Kart thing. This time it's a bit more playable, though. 2 years ago, hatninja PM'd me about my Mario Kart shader demo, asking for a bit of help to make this https://love2d.org/forums/viewtopic.php?f=5&t=83309 and that helped me get sprites wor...
- Wed May 08, 2019 4:26 pm
- Forum: Support and Development
- Topic: How to do a one-off collision?
- Replies: 3
- Views: 2894
Re: How to do a one-off collision?
Have a variable 'door_collided' which is set to false at the beginning of the level. Check for collision only when it is false. Set it to true when the player collides with the door. Or a table named Collided with all the objects that are currently in collision. like if collided["door"] t...
- Wed May 08, 2019 4:10 pm
- Forum: Support and Development
- Topic: Is there a way of saving and loading files from anywhere?
- Replies: 13
- Views: 9280
Re: Is there a way of saving and loading files from anywhere?
I want to give that sensation of comfort of saving and loading files from anywhere to anywhere. Frankly speaking, I don't see anything "comfortable" in dealing with file dialogs, etc. In fact, most modern programs never ask you to browse around the device's filesystem. A good example woul...
- Sun May 05, 2019 4:54 pm
- Forum: Support and Development
- Topic: Is there a way of saving and loading files from anywhere?
- Replies: 13
- Views: 9280
Re: Is there a way of saving and loading files from anywhere?
Not easily; löve by default doesn't support that (with the exception of dragging folders and files), but there are a few solutions; You can either use an external lib like luafilesystem and sacrifice it working with any constructors löve gives you (since they still depend on PhysFS that love.filesy...
- Sun May 05, 2019 4:48 pm
- Forum: Support and Development
- Topic: Is there a way of saving and loading files from anywhere?
- Replies: 13
- Views: 9280
Re: Is there a way of saving and loading files from anywhere?
As posted before, you could always do the following. -- ***** Load/Save from Anywhere on Computer ***** -- To use, wrap 'filename' with 'mount'. -- for filename = 'D:/Scripts/Love/test.png' -- Load Example: love.graphics.newImage( mount( filename ) ) -- Save Example: id:encode('png', mount( filenam...
- Sun May 05, 2019 4:47 pm
- Forum: Support and Development
- Topic: Is there a way of saving and loading files from anywhere?
- Replies: 13
- Views: 9280
Re: Is there a way of saving and loading files from anywhere?
Is there a way of saving and loading files from anywhere? Like "C:\users\darlex\Desktop\project1" or "\home\darlex\desktop\project1"? "C:\" is a Windows thing and it won't work across platforms. You want your game to work on any device, right? Im trying to do a game ed...
- Sat May 04, 2019 10:29 pm
- Forum: Support and Development
- Topic: Is there a way of saving and loading files from anywhere?
- Replies: 13
- Views: 9280
Is there a way of saving and loading files from anywhere?
Is there a way of saving and loading files from anywhere? Like "C:\users\darlex\Desktop\project1" or "\home\darlex\desktop\project1"?
Im trying to do a game editor thing but i dont know how to do that :/
Im trying to do a game editor thing but i dont know how to do that :/
- Sat May 04, 2019 10:16 pm
- Forum: Support and Development
- Topic: [SOLVED] License
- Replies: 7
- Views: 3573
Re: License
It actually depends on what you are (re)distributing. To distribute a .love file with your program, you don't need to include any LÖVE license.txt because none of the contents include LÖVE code, but you need to comply with the license of any libraries that you've used, if any (e.g. the license of b...