Search found 203 matches
- Wed Mar 15, 2017 2:37 am
- Forum: Support and Development
- Topic: Best way of viewing a table's contents? [SOLVED]
- Replies: 3
- Views: 3678
Re: Best way of viewing a table's contents?
I have found rxi's lovebird very useful in this regard. Not only can you just dig into tables as though they're they're folders in some file management software, it also has a functional lua interpreter so you can punch in changes to the console and have them take place in your love2d project on th...
- Tue Mar 14, 2017 11:14 pm
- Forum: Support and Development
- Topic: Best way of viewing a table's contents? [SOLVED]
- Replies: 3
- Views: 3678
Best way of viewing a table's contents? [SOLVED]
Hello folks! So i've been recently messing around again with Love2D, and I was wondering, what's the best way of viewing a table's content? I this case, what i mean is, you have a table. You don't know how deep it goes, how many tables within it has, and the fields it contains (such as "x"...
- Sat Mar 04, 2017 5:46 pm
- Forum: Games and Creations
- Topic: My game \o/
- Replies: 14
- Views: 9877
Re: My game \o/
Mais sorte da próxima vez. :| (Thank you google translate, hopefully checked means that the phrase is indeed correctly translated.) That's correct. Also, sometimes the game runs. But not every time. I'll attempt to communicate with our friend here... @larsaraujo Rapaz, dá uma limpada no arquivo .lo...
- Sat Mar 04, 2017 5:41 pm
- Forum: Games and Creations
- Topic: BLAST FLOCK
- Replies: 9
- Views: 6382
Re: BLAST FLOCK
Looks awesome, and is hard as hell! Congrats!
- Sat Mar 04, 2017 5:08 am
- Forum: Games and Creations
- Topic: My game \o/
- Replies: 14
- Views: 9877
Re: My game \o/
92MiB? What the hell made this so big?
- Sun Feb 12, 2017 11:19 pm
- Forum: Support and Development
- Topic: noob questions: does number of lines of code affect speed of a game?
- Replies: 15
- Views: 9801
Re: noob questions: does number of lines of code affect speed of a game?
Wondering if many lines of code can negatively affect game speed in some way. What will matter is how many functions you call/calculations/iterations you do inside the current update and draw loop your game is running. The amount of parallel threads may also slowdown your game. So long as you don't...
- Sun Jan 29, 2017 3:11 am
- Forum: Games and Creations
- Topic: Rhythm engine DEMO
- Replies: 2
- Views: 2939
Re: Rhythm engine DEMO
Hey, hello! Gonna give ya a few tips: 1) Use Source:tell() and love.timer modules/functions. This will help you make sure things run smoothly and framerate independent, instead of manually incrementing a timer every frame. 2) I really recommend you give this a nice and patient read, it helped me a l...
- Wed Dec 07, 2016 8:28 pm
- Forum: Support and Development
- Topic: question about love.graphics.points and starfields
- Replies: 4
- Views: 4151
Re: question about love.graphics.points and starfields
Finally, this works. I assume this is what you're looking for. Read the comments, don't just use the snippet for whatever reason. Try to learn from it! ^^ --Global vars totalDt = 0 stars = {} -- table which will hold our stars screen_width, screen_height = love.graphics.getDimensions() function love...
- Mon Nov 28, 2016 10:02 pm
- Forum: Games and Creations
- Topic: SUMMON PROJECT
- Replies: 30
- Views: 23165
Re: SUMMON PROJECT
Keep going!
- Tue Nov 22, 2016 1:14 am
- Forum: General
- Topic: Audio Virtual Time and Rhythm Game Development in Love2D?
- Replies: 10
- Views: 7950
Re: Audio Virtual Time and Rhythm Game Development in Love2D?
Thanks Sulunia. Interesting that you've made a rhythm game on Love2D, can I see what it looks like? A problem I'm going to run into is that I'm not very good with optimization (as I haven't learned it yet.) I usually just use canvas' to minimize draw calls. It was my first "work" with lov...