Search found 14 matches

by SmartGlassesMan
Sat May 19, 2018 7:50 pm
Forum: General
Topic: Status of Multiplayer Mobile Networking
Replies: 21
Views: 16949

Re: Status of Multiplayer Mobile Networking

yeah as far as I know Löve android is on a high level EXACTLY the same thing as the desktop version, so if he is just talking about multiplayer he would just have to code it the exact same way as on PC. Yes, the code should be similar. There are pre-built binaries for Enet on Windows, though, and I...
by SmartGlassesMan
Sat May 19, 2018 7:25 pm
Forum: General
Topic: Status of Multiplayer Mobile Networking
Replies: 21
Views: 16949

Re: Status of Multiplayer Mobile Networking

Thanks for the reply. That's helpful information. No it's not, when it gets misinterpreted. Correct me if i'm wrong, since i don't do much android or ios development but, doesn't all officially supported löve platforms include all 3rd party libs? Enet and luasocket both should exist on the mobile p...
by SmartGlassesMan
Sat May 19, 2018 6:48 pm
Forum: General
Topic: Status of Multiplayer Mobile Networking
Replies: 21
Views: 16949

Re: Status of Multiplayer Mobile Networking

Welcome aboard. As far as I know, networking is typically done using third party modules: luasocket and enet. Move or Die is a Steam game with multiplayer support, not sure if available on mobile devices, but it should be possible in theory. For mobile, you'll probably need some sort of integration...
by SmartGlassesMan
Sat May 19, 2018 5:08 pm
Forum: General
Topic: Status of Multiplayer Mobile Networking
Replies: 21
Views: 16949

Status of Multiplayer Mobile Networking

Hi! I'm a newbie 'prole' and this is my first post. I love the engine and the community so far. Thanks to everyone for setting it up or participating! I did a search for 'mobile networking' on the forum and didn't find many posts, and the posts didn't seem to have an answer, so this seems like a saf...