Search found 17 matches
- Sat Feb 26, 2011 2:31 pm
- Forum: Games and Creations
- Topic: Break out clone.
- Replies: 18
- Views: 11060
Re: Break out clone.
I'm currently working on the game :P I allready made escape go to the menu, in the menu I added a quit button and a fullscreen button. Standard mode is windowed now. Also implented TEsound although I allready came up with a solution myself. The playlist function will be handy when I have more soundt...
- Fri Feb 25, 2011 6:16 pm
- Forum: Games and Creations
- Topic: Break out clone.
- Replies: 18
- Views: 11060
Re: Break out clone.
What isnt good about my full-screen mode? The only down-sides I can come up with are that I always use a 1280*1024 screen, and scale that to the real display size. So if your resolution is lower than 1280*1024, the graphics card is somewhat bloated for nothing, and if your display is bigger than 128...
- Fri Feb 25, 2011 5:45 pm
- Forum: Games and Creations
- Topic: Break out clone.
- Replies: 18
- Views: 11060
Break out clone.
Hi :D I'm going to show you my first love project evah :D --boring talk skip if you're buzy But firstly, I want to thank the makers of Love for their great Framework. Without Love I was still searching for a game engine/multimedia library suiting my needs. Long, long ago, I used Game Maker to make g...
- Wed Feb 23, 2011 3:14 pm
- Forum: Support and Development
- Topic: Usual code in draw function
- Replies: 3
- Views: 2083
Re: Usual code in draw function
Ooh, ok, thanks
It's indeed some draw-specific code,
It's indeed some draw-specific code,
- Tue Feb 22, 2011 8:10 pm
- Forum: Support and Development
- Topic: Usual code in draw function
- Replies: 3
- Views: 2083
Usual code in draw function
Because I like my script to contain as less code as possible, I currently implemented a little bit of code that isnt dedicated to drawing, in the love.draw() function.
Is this wrong, does this have consequences, or does it just not matter?
Is this wrong, does this have consequences, or does it just not matter?
- Mon Feb 21, 2011 5:07 pm
- Forum: Support and Development
- Topic: Collision detection problem
- Replies: 2
- Views: 1926
Re: Collision detection problem
It works :D!
For now I'll change the shape of the ball into a rectangle, can you update the hardon collider topic when you have fixed the bug with the circel?
For now I'll change the shape of the ball into a rectangle, can you update the hardon collider topic when you have fixed the bug with the circel?
- Mon Feb 21, 2011 3:35 pm
- Forum: Support and Development
- Topic: Collision detection problem
- Replies: 2
- Views: 1926
Collision detection problem
Hi! I'm new to Love, and I like it very much :P Forgive me for my poor English. To practice programming in Love I'm currently developing a break-out clone. I'm using Hardon Collider for collision detection, In my menu I have a button. THat button contains a rectangle shape. I drawed the rectangle to...