Thank you Zorg!
I'm updating most of them right now, so I could see no difference between the two solutions in performance. Later there will be situations when only a few will be updated, so I guess the best is the pseudo remove version.
Search found 184 matches
- Fri Jun 23, 2017 4:33 pm
- Forum: Support and Development
- Topic: Spritebatch clear or pseudo removal
- Replies: 2
- Views: 1730
- Fri Jun 23, 2017 12:45 pm
- Forum: Support and Development
- Topic: Spritebatch clear or pseudo removal
- Replies: 2
- Views: 1730
Spritebatch clear or pseudo removal
Hello guys!
I was wondering, which solution is better:
I was wondering, which solution is better:
- Clearing a spritebatch and adding sprites every frame,
- Or using the pseudo-remove techique suggested here (at the bottom)?
- Mon Jun 19, 2017 2:05 pm
- Forum: Support and Development
- Topic: [SOLVED] Debugging using ZeroBrane Studio
- Replies: 14
- Views: 11857
Re: Debugging using ZeroBrane Studio
Yeah, sorry I should have been more specific. :) You're right, this is exaclty how I used debugging in ZeroBrane: function love.load(arg) if arg[#arg] == "-debug" then require("mobdebug").start() end end I did not have to alter love.run() though, I use the built-in one. Okay, qui...
- Mon Jun 19, 2017 2:01 pm
- Forum: Support and Development
- Topic: Developing directly on the Android system
- Replies: 14
- Views: 14686
Re: Developing directly on the Android system
All the good asset creation tools like Photoshop, Audacity, etc are NOT available for Android so you're not going to get much work done. And if you just plan to do strictly programming, then you're still going to need a few windows open so you can review the documentation, tutorials, etc - in the b...
- Sat Jun 17, 2017 9:21 pm
- Forum: Support and Development
- Topic: [SOLVED] Debugging using ZeroBrane Studio
- Replies: 14
- Views: 11857
Re: Debugging using ZeroBrane Studio
Hello guys. I think you are missing 1 line of code:
http://notebook.kulchenko.com/zerobrane ... -debugging
http://notebook.kulchenko.com/zerobrane ... -debugging
- Fri Feb 03, 2017 7:24 am
- Forum: Games and Creations
- Topic: Depths of Limbo - Roguelike Shooter
- Replies: 71
- Views: 40392
Re: Depths of Limbo - Roguelike Shooter
Congrats on the launch! Will buy soon
- Fri Feb 03, 2017 7:14 am
- Forum: Games and Creations
- Topic: Semicontrol
- Replies: 8
- Views: 5034
Re: Semicontrol
Wow, this is very good! Where did you get the idea from? You should definately make a mobile game from this.
- Tue Jan 17, 2017 8:47 am
- Forum: General
- Topic: A Few Questions on Love and Lua
- Replies: 16
- Views: 9265
Re: A Few Questions on Love and Lua
Hello and Welcome! I use ZeroBrane Sudio which has a built-in debugger, autocompletion for Love2D, etc. Check it out: https://studio.zerobrane.com/ To enable debugging you have to add 1 line of code to your project: http://notebook.kulchenko.com/zerobrane/love2d-debugging I also use strict.lua, but ...
- Sat Jan 14, 2017 8:01 am
- Forum: Support and Development
- Topic: An unwanted white screen flash on start of any .LOVE project
- Replies: 7
- Views: 5266
Re: An unwanted white screen flash on start of any .LOVE project
I don't have it on linux. Maybe it's the way Windows reacts when a window is created and then destroyed? Somewhere I've read Love2D does some tests when starting.
- Fri Jan 06, 2017 10:30 pm
- Forum: Games and Creations
- Topic: Hyper DOS - rhythm runner
- Replies: 9
- Views: 6832
Re: DOS - rhythm runner
Wow, this one looks and feels seriously cool! It's very stylish, congrats!