Search found 355 matches
- Sat Dec 04, 2021 6:11 pm
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 84152
Re: Development Log for Magic Pixel, a game maker using Love2d
My own home brewed UI, one I created several years ago with a tile map editor I made ages ago. It's not anything complex, or else I would just release the library by itself... But also, it doesn't scale. I mean, I can think of ways to do it? But it feels like, for this project, it would work better ...
- Fri Dec 03, 2021 9:12 pm
- Forum: General
- Topic: Any game maker type tool in Love2D?
- Replies: 16
- Views: 11164
Re: Any game maker type tool in Love2D?
Oh, and it doesn't use tilemaps for backgrounds (eg, the grid based thing you're talking about). It just uses png backgrounds for layers.
Screenshots in that thread are already outdated, since I've tweaked the tools a bit.
Screenshots in that thread are already outdated, since I've tweaked the tools a bit.
- Fri Dec 03, 2021 9:11 pm
- Forum: General
- Topic: Any game maker type tool in Love2D?
- Replies: 16
- Views: 11164
Re: Any game maker type tool in Love2D?
I've been working on one for about two months now, made a lot of progress (though at the moment I'm refactoring code, simplifying, and expanding, as well as working on getting more screen real estate for certain areas, etc). https://love2d.org/forums/viewtopic.php?f=5&t=92187 I've done similar s...
- Wed Dec 01, 2021 9:26 pm
- Forum: General
- Topic: Optikon: A WYSIWYG Level Designer for LÖVE
- Replies: 24
- Views: 37274
Re: Optikon: A WYSIWYG Level Designer for LÖVE
huh, I guess this project is dead now?
- Wed Dec 01, 2021 2:45 am
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 84152
Re: Some thoughts on a GB Studio style development environment for Love and Lua...
LOL
Duh, of course. I'll do that in a bit.
Duh, of course. I'll do that in a bit.
- Tue Nov 30, 2021 4:43 pm
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 84152
Re: Some thoughts on a GB Studio style development environment for Love and Lua...
LOL yeah, eventually this will be moved to a different thread, since it's gone beyond just a few thoughts, lol. I ended up refactoring and streamlining how it was handling sprite objects and in game entities, to make it more powerful on the user end. And, for those of us who know Lua, being able to ...
- Sat Nov 27, 2021 5:23 pm
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 84152
Re: Some thoughts on a GB Studio style development environment for Love and Lua...
Naw, I know exactly what I'm doing with some of these ideas. For example, the meta-tool idea combined with plugins actually creates a smaller scope for me as a coder- I know how to create plugin architectures that are very versatile and powerful, and I've already got one built here that works and is...
- Sat Nov 27, 2021 3:15 pm
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 84152
Re: Some thoughts on a GB Studio style development environment for Love and Lua...
Haha, yes, I was just thinking "maybe I should start a different thread with something more like "Magic Pixel devlog" or something! Dunno if I mentioned it earlier, but I decided to go with Magic Pixel as the name of the editor and engine. Oh, speaking of which, I made a rough logo an...
- Fri Nov 26, 2021 7:11 pm
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 84152
Re: Some thoughts on a GB Studio style development environment for Love and Lua...
I'm thinking about using this https://love2d.org/forums/viewtopic.php?t=89025 For allowing in editor code editing, just to make some editing simple and similar to Pico 8 (but also allowing people to edit outside of it). This would be for Cutscene scripting, or object scripting (but not plugin script...
- Fri Nov 26, 2021 4:02 pm
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 84152
Re: Some thoughts on a GB Studio style development environment for Love and Lua...
(ignore the 162, 167, was just debugging some mouse code)