iirc, rude doesn't have access to his mac right now.bartbes wrote:Ah btw, rude, why aren't there any mac builds? Did you kick it out of your build chain?
Search found 375 matches
- Fri Oct 30, 2009 7:54 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 105120
Re: 0.6.0 Update
- Fri Oct 30, 2009 4:07 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 105120
Re: 0.6.0 Update
Can someone walk me through building Love 0.6.0 on OS X? Okay! First, make sure you're running 10.5 or later. LÖVE 0.6.0 won't work on Tiger or earlier. And we haven't tested it on Snow Leopard yet as far as I know, but it should run without exploding too badly. No promises though. Next, make sure ...
- Wed Oct 14, 2009 8:55 pm
- Forum: Support and Development
- Topic: String constants
- Replies: 2
- Views: 1395
Re: String constants
They work fine for me in the (as yet unpushed) Mac build; what exactly doesn't work?
- Wed Oct 14, 2009 8:52 pm
- Forum: Support and Development
- Topic: Porting Your LÖVE to Zero Point Six Point Zero [0.6.0]
- Replies: 11
- Views: 5827
Re: Porting Your LÖVE to Zero Point Six Point Zero [0.6.0]
Actually it's ' ', not 'space'. But yeah.
To quit, you need to call love.event.push('q').
To quit, you need to call love.event.push('q').
- Wed Oct 14, 2009 8:50 pm
- Forum: General
- Topic: Are there any help about function Arguments
- Replies: 4
- Views: 2159
Re: Are there any help about function Arguments
This will be changing in LÖVE 0.6.0, as it now uses string constants.
So, mode would be either "alpha" (normal) or "additive".
So, mode would be either "alpha" (normal) or "additive".
- Fri Sep 25, 2009 9:17 am
- Forum: Games and Creations
- Topic: Carpal Tunnel Revolution!
- Replies: 18
- Views: 13147
Re: Carpal Tunnel Revolution!
MOON THEME!F687/s wrote:(probably something from DuckTales or similar
plz
- Thu Sep 24, 2009 5:27 pm
- Forum: General
- Topic: The love can't run on when fold name has UNICODE words
- Replies: 15
- Views: 16570
Re: The love can't run on when fold name has UNICODE words
I can attest to Unicode paths working properly under LÖVE 0.6.0 on Mac OS X.
(Then again, they also work properly under LÖVE 0.5.0 on Mac OS X, so I don't know...)
(Then again, they also work properly under LÖVE 0.5.0 on Mac OS X, so I don't know...)
- Sun Sep 20, 2009 9:51 am
- Forum: Support and Development
- Topic: starting problems
- Replies: 12
- Views: 5644
Re: starting problems
I'm pretty sure I'm using the same PhysFS used in the Mac version of LÖVE 0.5.0, which I'm fairly certain is not 2.0. I'll recompile it from source to get 2.0 working, after I get some sleep.rude wrote:Anjo: which PhysFS did you use for the MacOSX binaries?
- Mon Sep 07, 2009 4:52 am
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 105120
Re: 0.6.0 Update
I want a 64-bit OS X version that can still run on 32-bit and PPC in a Universal Binary. Instead of just a 32-bit/PPC binary. Do you have a 64-bit Mac to compile one on, anjo? Or is it 32-bit only because you don't have a C2D? Not that it matters. Would a 64-bit version of Löve for either OS even m...
- Sat Sep 05, 2009 7:52 am
- Forum: Support and Development
- Topic: World Map and External Library
- Replies: 5
- Views: 4206
Re: World Map and External Library
I'm not entirely sure what you're asking here, but it's nearly 3 AM and I'm tired so I'm going to chalk it up to that. In LÖVE 0.6.0 there's a few facilities that might enable you to do what I think you want to do. Most importantly, the addition of the ImageData class, which gives you a representati...