Search found 375 matches

by bmelts
Fri Oct 30, 2009 7:54 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 105120

Re: 0.6.0 Update

bartbes wrote:Ah btw, rude, why aren't there any mac builds? Did you kick it out of your build chain?
iirc, rude doesn't have access to his mac right now. :emo:
by bmelts
Fri Oct 30, 2009 4:07 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 105120

Re: 0.6.0 Update

Can someone walk me through building Love 0.6.0 on OS X? Okay! First, make sure you're running 10.5 or later. LÖVE 0.6.0 won't work on Tiger or earlier. And we haven't tested it on Snow Leopard yet as far as I know, but it should run without exploding too badly. No promises though. Next, make sure ...
by bmelts
Wed Oct 14, 2009 8:55 pm
Forum: Support and Development
Topic: String constants
Replies: 2
Views: 1395

Re: String constants

They work fine for me in the (as yet unpushed) Mac build; what exactly doesn't work?
by bmelts
Wed Oct 14, 2009 8:52 pm
Forum: Support and Development
Topic: Porting Your LÖVE to Zero Point Six Point Zero [0.6.0]
Replies: 11
Views: 5827

Re: Porting Your LÖVE to Zero Point Six Point Zero [0.6.0]

Actually it's ' ', not 'space'. But yeah.

To quit, you need to call love.event.push('q').
by bmelts
Wed Oct 14, 2009 8:50 pm
Forum: General
Topic: Are there any help about function Arguments
Replies: 4
Views: 2159

Re: Are there any help about function Arguments

This will be changing in LÖVE 0.6.0, as it now uses string constants.

So, mode would be either "alpha" (normal) or "additive".
by bmelts
Fri Sep 25, 2009 9:17 am
Forum: Games and Creations
Topic: Carpal Tunnel Revolution!
Replies: 18
Views: 13147

Re: Carpal Tunnel Revolution!

F687/s wrote:(probably something from DuckTales or similar
MOON THEME!
plz
by bmelts
Thu Sep 24, 2009 5:27 pm
Forum: General
Topic: The love can't run on when fold name has UNICODE words
Replies: 15
Views: 16570

Re: The love can't run on when fold name has UNICODE words

I can attest to Unicode paths working properly under LÖVE 0.6.0 on Mac OS X.

(Then again, they also work properly under LÖVE 0.5.0 on Mac OS X, so I don't know...)
by bmelts
Sun Sep 20, 2009 9:51 am
Forum: Support and Development
Topic: starting problems
Replies: 12
Views: 5644

Re: starting problems

rude wrote:Anjo: which PhysFS did you use for the MacOSX binaries?
I'm pretty sure I'm using the same PhysFS used in the Mac version of LÖVE 0.5.0, which I'm fairly certain is not 2.0. I'll recompile it from source to get 2.0 working, after I get some sleep.
by bmelts
Mon Sep 07, 2009 4:52 am
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 105120

Re: 0.6.0 Update

I want a 64-bit OS X version that can still run on 32-bit and PPC in a Universal Binary. Instead of just a 32-bit/PPC binary. Do you have a 64-bit Mac to compile one on, anjo? Or is it 32-bit only because you don't have a C2D? Not that it matters. Would a 64-bit version of Löve for either OS even m...
by bmelts
Sat Sep 05, 2009 7:52 am
Forum: Support and Development
Topic: World Map and External Library
Replies: 5
Views: 4206

Re: World Map and External Library

I'm not entirely sure what you're asking here, but it's nearly 3 AM and I'm tired so I'm going to chalk it up to that. In LÖVE 0.6.0 there's a few facilities that might enable you to do what I think you want to do. Most importantly, the addition of the ImageData class, which gives you a representati...