Search found 23 matches
- Fri Dec 30, 2016 2:00 pm
- Forum: General
- Topic: Famous Love2d games?
- Replies: 19
- Views: 41535
Re: Famous Love2d games?
There is also the consideration of target platforms. Monogame and libgdx (don't know about Unity or Gamemaker) support more build targets out of the box. So it would probably be easier to build & package your game for platforms such as consoles or mobile targets. Also many game creators are not ...
- Thu Dec 15, 2016 6:47 pm
- Forum: General
- Topic: How should I do to release game in linux?
- Replies: 9
- Views: 7247
Re: How should I do to release game in linux?
Thank you guys for all the valuable info. I also found this post while searching for the topic and leave the link here for other people that are interested.
Does anyone know by any chance how steam handles the linux packaging? Is it similar to the Appimage/Flatpak?
Does anyone know by any chance how steam handles the linux packaging? Is it similar to the Appimage/Flatpak?
- Sat Dec 10, 2016 5:49 pm
- Forum: General
- Topic: How should I do to release game in linux?
- Replies: 9
- Views: 7247
Re: How should I do to release game in linux?
I am also interested in this topic. The solution in the wiki is not really satisfying for say a commercial release. You don't want the gamer to download and install the love runtime on its own. Additionally it often may break if love is updated to a new version (e.g. via package manager) but your ga...
- Mon May 16, 2016 9:13 am
- Forum: Games and Creations
- Topic: [Software] Graph Designer
- Replies: 3
- Views: 3518
Re: [Software] Graph Designer
Looks nice! I could have used this back when i wrote my master's thesis! If you want to go crazy with it you could support import/export of Graphviz Files and the export of SVGs. Another cool thing would be automatic optimization of the graph visualization, such as minimal edge overlap etc. But that...
- Sat May 14, 2016 9:31 pm
- Forum: Libraries and Tools
- Topic: LÖVE-Packer: packaging made simple
- Replies: 21
- Views: 9706
Re: LÖVE-Packer: packaging made simple
You could also think about starting a small http server locally on some port and serve the website from there.
This would allow people to run your tool offline on their machine.
Just make people clone your repository and run your tool which starts the server and opens the website in a browser tab.
This would allow people to run your tool offline on their machine.
Just make people clone your repository and run your tool which starts the server and opens the website in a browser tab.
- Sat May 07, 2016 5:48 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1514374
Re: What's everyone working on? (tigsource inspired)
After a long absence from game development I again realized that I cannot be happy without it.. browsed all my old unfinished games and stumbled upon a concept I made with love 0.8.something. I decided to finally make a game out of it. After migrating to the newest love and tweaking some stuff it lo...
- Wed Jul 29, 2015 6:48 pm
- Forum: Games and Creations
- Topic: Sagittarius
- Replies: 8
- Views: 7459
Re: Sagittarius
Just played it for a while. I really like it. Creative idea and nice execution. Thanks for sharing! I did not yet manage to kill myself with my own arrow. Is this even possible? How accurate are the physics in this? Did you use love.physics or create a custom solution? As I said on twitter before. N...
- Tue Jul 28, 2015 6:16 pm
- Forum: Support and Development
- Topic: [SOLVED]Love2d physics body and hump camera rotation
- Replies: 9
- Views: 6097
Re: [SOLVED]Love2d physics body and hump camera rotation
no problem. you always learn yourself if you help somebody
- Tue Jul 28, 2015 5:35 pm
- Forum: Support and Development
- Topic: [SOLVED]Love2d physics body and hump camera rotation
- Replies: 9
- Views: 6097
Re: Love2d physics body and hump camera rotation
Ok I "think" I understand now. You want the camera to follow the player? So not the player rotates but the world around him? Test this code.. I think it is what you want. Camera = require "libs/hump/camera" cam = Camera(0,0,1,0) function love.load() love.physics.setMeter(32) Worl...
- Tue Jul 28, 2015 3:36 pm
- Forum: Support and Development
- Topic: [SOLVED]Love2d physics body and hump camera rotation
- Replies: 9
- Views: 6097
Re: Love2d physics body and hump camera rotation
I don't know what you are trying to achieve but your code seems fine from what I can see. I adjusted the example to be runnable on its own. You can rotate by 1 with the tab key. I guess this is not what you wanted but what do you expect to behave different? Camera = require "libs/hump/camera&qu...