Search found 73 matches

by furi
Mon Jun 18, 2012 12:32 pm
Forum: Support and Development
Topic: Could not open file tilesets/tileset.png. Does not exist.
Replies: 10
Views: 5193

Re: Could not open file tilesets/tileset.png. Does not exist

Are you on windows? If so, this is likely a lowercase/uppercase problem. Make sure that you have stored the file exactly in tilesets/tileset.png, not in tilesets/tileset.PNG, for example. Windows is oblivious to case, but zip files are not. Thanks for the suggestion, but that's kind of not the case...
by furi
Mon Jun 18, 2012 12:26 pm
Forum: Support and Development
Topic: Could not open file tilesets/tileset.png. Does not exist.
Replies: 10
Views: 5193

Could not open file tilesets/tileset.png. Does not exist.

Hi, everyone. Just awakening myself from a ridiculously long slumber to ask for some help with this map editor I'm working on - whenever I pack this into a .love/.exe, it becomes completely oblivious of the folder it's in. The only files it can actually access are the ones inside of it. I'm complete...
by furi
Mon Mar 07, 2011 4:46 am
Forum: Games and Creations
Topic: PÖNG
Replies: 11
Views: 4181

Re: PÖNG

Well, you've convinced me. Pong2 is the changed one, with a weird way of using dt, and I kept up the original one for a pseudo-diff. I still can't react in the fraction of a second the ball takes to move off screen. Are you serious? It moves a crapload slower for me, and in fact, it's quite unplaya...
by furi
Sun Mar 06, 2011 5:38 pm
Forum: Games and Creations
Topic: PÖNG
Replies: 11
Views: 4181

Re: PÖNG

It doesn't really seem worth updating with the fixes, though, as it's still just a mini pong clone. It could be good for exercise. The fact that it's small makes it even better, because no matter how awful the code, it can't be so bad it can't be fixed. Well, you've convinced me. Pong2 is the chang...
by furi
Sun Mar 06, 2011 8:45 am
Forum: Games and Creations
Topic: PÖNG
Replies: 11
Views: 4181

Re: PÖNG

I couldn't get it to run (possibly it was running faster than my eye can see, because you didn't use dt?) I tried to debug it a little, and here is what I think you should do: 1: Use dt. Not using it is unacceptable, to the point that I can't even think of an analogy that describes how critical it ...
by furi
Sun Mar 06, 2011 3:38 am
Forum: Games and Creations
Topic: PÖNG
Replies: 11
Views: 4181

PÖNG

500th topic, awesome.

Pretty simple. W and S to move up and down for P1, and for P2, I and J. Space to start. Whoever gets to 10 first wins, and after pressing space, it restarts.

Allow me to note that this is the very first thing I've completed in LÖVE. Not really the best thing ever.
by furi
Sun Mar 06, 2011 12:10 am
Forum: Games and Creations
Topic: 7 Day Roguelike Challenge Challenge
Replies: 13
Views: 24786

Re: 7 Day Roguelike Challenge Challenge

I can't get jumping over holes to work. How am I supposed to do that? Hold down the jump button (lshift is default) and press the direction. You can't jump diagonally. It's used to get over O (holes) but can't go over # (walls). It moves you 2 spaces, not counting your current space. The second has...
by furi
Sat Mar 05, 2011 11:51 pm
Forum: Games and Creations
Topic: 7 Day Roguelike Challenge Challenge
Replies: 13
Views: 24786

Re: 7 Day Roguelike Challenge Challenge

I can't get jumping over holes to work. How am I supposed to do that? Hold down the jump button (lshift is default) and press the direction. You can't jump diagonally. It's used to get over O (holes) but can't go over # (walls). It moves you 2 spaces, not counting your current space. The second has...
by furi
Sat Mar 05, 2011 11:43 pm
Forum: Games and Creations
Topic: 7 Day Roguelike Challenge Challenge
Replies: 13
Views: 24786

Re: 7 Day Roguelike Challenge Challenge

wow, colored A is a huge plus. Kinda forgot to set it back to default. orz Either way, I needed to update again. function love.update(dt) if player.timer > 0 and start == 0 then player.timer = player.timer - 1*dt; if player.timer == 0 then to function love.update(dt) if player.timer > 0 and start =...
by furi
Sat Mar 05, 2011 11:26 pm
Forum: Games and Creations
Topic: 7 Day Roguelike Challenge Challenge
Replies: 13
Views: 24786

Re: 7 Day Roguelike Challenge Challenge

main.lua:417 function love.update() if player.timer > 0 and start == 0 then player.timer = player.timer - 1; print(player.timer); if player.timer ==0 then I got so very frustrated playing this game. Now I see why. You aren't using DT to update your timer! I only get about 1.5 seconds to find and ge...