Search found 166 matches
- Wed Aug 06, 2008 10:43 pm
- Forum: Support and Development
- Topic: There's not enough stuff
- Replies: 6
- Views: 4343
There's not enough stuff
I don't think there is enough stuff. I think there needs to be more functions, more utility helpers, collision detection helpers/functions, and some sort of GUI functions. As for the GUI, you should have functions to create things like text entry controls, labels, combo boxes, and the sort. This stu...
- Mon Jul 21, 2008 7:44 pm
- Forum: Support and Development
- Topic: Collision Detection
- Replies: 20
- Views: 15940
Re: Collision Detection
Thank you.
- Sun Jul 20, 2008 11:02 pm
- Forum: Support and Development
- Topic: Collision Detection
- Replies: 20
- Views: 15940
Re: Collision Detection
Hello this is the source. http://kudomiku.com/storage/hate.rar I don't know how to make it a .love yet, like I said, I haven't been using Love for long. And as for the other collision methods you talked about, I don't really know because I've never done collision before. This is my first time. When ...
- Sun Jul 20, 2008 7:21 pm
- Forum: Support and Development
- Topic: Collision Detection
- Replies: 20
- Views: 15940
Re: Collision Detection
Yeah rude, I do: for k, v in pairs(hate.entities.spawned) do for k2, v2 in pairs(hate.entities.spawned) do -- I check if the entities are close to each other here. end; end; Also rude, did you make Love? If so then good job, it's awesome. I was thinking I could do the collision checking in a thread:...
- Sun Jul 20, 2008 6:57 pm
- Forum: Support and Development
- Topic: Collision Detection
- Replies: 20
- Views: 15940
Re: Collision Detection
It doesn't transfer yet. I planned to do that later. This is the code that checks if two bounding boxes collide. local ba = self:getBoundingBox(); local bb = entity:getBoundingBox(); -- Sort out the bounding boxes into groups. ba = { {ba[1], ba[2]}, {ba[2], ba[3]}, {ba[3], ba[4]}, {ba[4], ba[1]} }; ...
- Sun Jul 20, 2008 5:58 pm
- Forum: Support and Development
- Topic: Collision Detection
- Replies: 20
- Views: 15940
Collision Detection
I made an almost perfect collision detection system: http://kudomiku.com/storage/hate/001.jpg http://kudomiku.com/storage/hate/004.jpg http://kudomiku.com/storage/hate/005.jpg However... the problem is of course the FPS. There were only 32 entities in there, and what I'm doing is looping through eac...