Search found 89 matches
- Wed Feb 14, 2018 11:52 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 743506
Re: Simple Tiled Implementation - STI
I had asked vrld if he wanted to make an HC plugin for STI but he was busy at the time and I also got busy too. I made the box2d plugin as a reference and the bump plugin was made by a third party. If you want to make an HC plugin, I'd be very happy to accept a pull request. :) Great to hear, I alr...
- Mon Feb 12, 2018 2:59 am
- Forum: Support and Development
- Topic: luajit - attempt to index global 'love' (a nil value)
- Replies: 18
- Views: 9095
Re: luajit - attempt to index global 'love' (a nil value)
luaJIT doesn't include löve... or i don't get your question. Löve already comes with luaJIT. (Also, bcsave.lua might require luaJIT 2.1, not 2.0, if its source is any indication: assert(jit.version_num == 20100, "LuaJIT core/library version mismatch") ) but iirc Löve, or at least the nigh...
- Mon Feb 12, 2018 1:13 am
- Forum: Support and Development
- Topic: luajit - attempt to index global 'love' (a nil value)
- Replies: 18
- Views: 9095
luajit - attempt to index global 'love' (a nil value)
So I got luajit 2.0 for Windows, compiled it and now trying to compile my code, but when it tries to compile my game it returns "attempt to index global 'love' (a nil value)" How can I solve this issue? Offtopic: It seems I cannot use the bcsave module of luajit, too. This is not related t...
- Sun Feb 11, 2018 8:59 pm
- Forum: Support and Development
- Topic: Pinch, double tap touch input
- Replies: 9
- Views: 6741
- Fri Feb 09, 2018 1:56 am
- Forum: Support and Development
- Topic: Pinch, double tap touch input
- Replies: 9
- Views: 6741
Re: Pinch, double tap touch input
https://github.com/raidho36/love-multitouch While I was looking for it, I found this: https://github.com/Hau-Hau/GestureLib-Love2D However, yours works with shapes, but you reported an issue https://github.com/raidho36/love-multitouch/issues/1 you didn't find a solution to this? Also, how can I det...
- Thu Jan 25, 2018 12:32 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 743506
Re: Simple Tiled Implementation - STI
I'm on the point where I want to include some collision to my map and character. I'm glad there are plugins for bump and box2d already. I don't want to work with box2d, because of its sometimes not expectable behaviours. Bump on the other hand is a little too less for me. What, if I have tiles that ...
- Mon Jan 22, 2018 5:00 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 743506
Re: Simple Tiled Implementation - STI v0.18.2.1
Before any other problem, I just can't get löve to display my map ; it tells in the console and in the window that the only tileset used (Atlas :awesome: ) doesn't exists ; of course it exists at the given place. the path to the map being `assets/maps/map.lua` If I change this path to "assets\...
- Sat Jan 20, 2018 10:09 pm
- Forum: Support and Development
- Topic: 30log is not polymorphic?
- Replies: 6
- Views: 3768
Re: 30log is not polymorphic?
So in my test passing B didn't work, but passing self did. I agree with you, kikito.
- Mon Jan 15, 2018 1:44 am
- Forum: Support and Development
- Topic: Access temporary / cache folder?
- Replies: 1
- Views: 1526
Access temporary / cache folder?
I'd like to store some volatile data on the device. This is data that my game uses or creates. This data is not required to play the game, but it helps the game somehow. It can be logs or any pre-processed files that helps the game to run faster on the 2nd attempt. Obviously it should be platform in...
- Sat Jan 13, 2018 12:51 am
- Forum: Support and Development
- Topic: 30log is not polymorphic?
- Replies: 6
- Views: 3768
Re: 30log is not polymorphic?
Note that self isn't magic in that context; you'd need to do B.super.init(B) (which is what you wanted) at the call site, since self as an implicit thing can only exist in a function definition if it's done with the colon syntax. In short, B wasn't named self, so it wouldn't have worked that way. W...