Search found 102 matches
- Mon Sep 21, 2015 4:28 pm
- Forum: Support and Development
- Topic: Need help with random map/city generator
- Replies: 42
- Views: 15965
Re: Need help with random map/city generator
Yes, the latter is already taken care of. The game spawns treasure in the dead ends, creates custom dead-end room types for those rooms, and it gives priority to those rooms to lock them behind doors. It also creates short cuts near dead-ends, so you don't have to backtrack a lot. The reason I'm cau...
- Mon Sep 21, 2015 2:46 pm
- Forum: Support and Development
- Topic: Need help with random map/city generator
- Replies: 42
- Views: 15965
Re: Need help with random map/city generator
https://love2d.org/imgmirrur/ip3dI1S.jpg So, I wanted to reopen this topic for a moment, to discuss some finer details of random maze building. I've expanded my dungeon builder a lot, to include all sorts of new room types, including secret rooms. But now that I have a full map in the sub screen, I...
- Mon Sep 21, 2015 2:24 pm
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28641
Re: Zelda with random dungeons!
https://love2d.org/imgmirrur/BXou2yr.jpg Bridges and large room in action As you should be able to see in the picture, the player can walk underneath and on top of bridges. The bridge even casts a shadow (a cheap sloppy shadow, but a shadow none the less). The picture also shows the large room that...
- Sat Sep 19, 2015 2:27 pm
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28641
Re: Zelda with random dungeons!
Healing Spring The healing spring now works, and I've improved the healing mechanic. The player receives a healing value, and the game then starts healing half a heart every second, until the player is out of healing, or reaches max health. Movement improved The game now allows diagonal movement. T...
- Sat Sep 19, 2015 8:21 am
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28641
Re: Zelda with random dungeons!
It's all going to be replaced with all new art work. The new art style will be more colorful, and have a lot more humor. Further more a lot of the items are just placeholders. I'll be adding new weapons gradually, and I think as the project progresses, it will diverge more and more from Zelda.
- Fri Sep 18, 2015 2:22 pm
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28641
Re: Zelda with random dungeons!
Bridges The player can now pass underneath, and over bridges. I made some special info tiles that indicate the start and end of a bridge, to handle the change in render order and collision detection. This does not yet work for projectiles though. So if you fire your bow on a bridge, they still coll...
- Thu Sep 17, 2015 12:11 pm
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28641
Re: Zelda with random dungeons!
I might. Its not far from becoming a playable project, and I'd love to get some feedback from other people on this forum. Slight update Door transitions I've now implemented a proper mechanic to deal with door transitions. The game now makes sure that the player is passed through a door automaticall...
- Mon Sep 14, 2015 6:15 pm
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28641
Re: Zelda with random dungeons!
Some new screens! https://love2d.org/imgmirrur/VLCQR0Z.jpg The new bomb in action. As you can see, this is a wall that has no clear markings that it can be destroyed. I used to love how the original Legend of Zelda kept some mystery, by not explicitly telling you where to place bombs. https://love2...
- Mon Sep 14, 2015 2:35 pm
- Forum: Games and Creations
- Topic: Zelda with random dungeons!
- Replies: 44
- Views: 28641
Re: Zelda with random dungeons!
Sub screen The game now has a sub screen, where the player can select different weapons. Although most of the weapons have not been coded yet, selecting them already works. The game keeps track of all the items in your inventory, and displays them in this screen. Bombs The bombs are working. They e...
- Sun Sep 13, 2015 8:20 am
- Forum: Libraries and Tools
- Topic: [library] bump.lua v3.1.4 - Collision Detection
- Replies: 227
- Views: 124353
Re: [library] bump.lua v3.1.4 - Collision Detection
Thanks for the reply, and that is excellent news. I will be trying to implement Bump soon, and I'll let you know how that works out.