Search found 96 matches
- Wed Feb 02, 2022 9:04 pm
- Forum: Support and Development
- Topic: Does Line 'B' run faster than 'Line A' for anyone?
- Replies: 7
- Views: 4954
Does Line 'B' run faster than 'Line A' for anyone?
local socket = require("socket") local s = socket.gettime() t = {} local function g(t) t = math.random(1, 100)*math.random(1, 100)*math.random(1, 100) end for i=1, 8000000 do -- Line A --t[1] = math.random(1, 100)*math.random(1, 100)*math.random(1, 100) -- Line B g(t[1]) end print(math.ab...
- Sat Jan 29, 2022 12:09 am
- Forum: Support and Development
- Topic: Can someone help me with moving a memory address
- Replies: 2
- Views: 1428
Re: Can someone help me with moving a memory address
Bruh.
How did I miss that
Thanks
How did I miss that
Thanks
- Fri Jan 28, 2022 10:46 pm
- Forum: Support and Development
- Topic: Can someone help me with moving a memory address
- Replies: 2
- Views: 1428
Can someone help me with moving a memory address
I am trying to smuggle a memory address into a lua thread, but I can't figure out how to. I thought maybe I could use love.data but things aren't panning out. I just want to be able to access the same memory I use in the main thread in a seperate thread. local ffi = require("ffi") ffi.cdef...
- Thu Jan 13, 2022 7:07 am
- Forum: Support and Development
- Topic: How to program action game in a wrapping world? (2D torus)
- Replies: 15
- Views: 6597
Re: How to program action game in a wrapping world? (2D torus)
This gave me a laughReFreezed wrote: ↑Wed Jan 12, 2022 11:32 pm Shaders really are quite amazing. They can do anything. Absolutely anything.
- Tue Jan 11, 2022 6:35 pm
- Forum: Support and Development
- Topic: Challenge rotating around a point
- Replies: 12
- Views: 5417
Re: Challenge rotating around a point
Man is a legend
- Tue Jan 11, 2022 5:17 pm
- Forum: Support and Development
- Topic: Challenge rotating around a point
- Replies: 12
- Views: 5417
Re: Challenge rotating around a point
Yea camera rotation, movement and zoom stuff is usually pretty nasty to deal with. (And also tends to get worse the more you try to fix it lol) I spent a few minutes looking at your code and thought maybe I could use my camera library to do it, but I guess mine isn't able to rotate about a point eit...
- Tue Sep 28, 2021 7:03 pm
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 35
- Views: 57471
Re: Lead Haul - Old-school space pirate FPS
So wholesome jeez.
Really nice job on the game.
Also G3D is very good and much needed in this community.
Really nice job on the game.
Also G3D is very good and much needed in this community.
- Fri Aug 27, 2021 7:34 am
- Forum: Support and Development
- Topic: Sliding Pixel Collision?
- Replies: 10
- Views: 12528
Re: Sliding Pixel Collision?
Im probably just going to skip sliding collision for now. Thanks for all the suggestions. Ill let you guys know if I figure something out.
- Thu Jul 29, 2021 4:35 am
- Forum: Support and Development
- Topic: Sliding Pixel Collision?
- Replies: 10
- Views: 12528
Re: Sliding Pixel Collision?
Sorry guys I have been insanely, insanely busy. I will try to get this worked on in a day or two.
- Tue Jul 27, 2021 3:13 am
- Forum: Support and Development
- Topic: Sliding Pixel Collision?
- Replies: 10
- Views: 12528
Re: Sliding Pixel Collision?
Actually this might work. I think I misunderstood what you meant. Let me try to work in some sort of angular movement into the example.