Search found 51 matches
- Mon Dec 17, 2018 4:02 pm
- Forum: Support and Development
- Topic: tlfres cursor change works but click doesn’t
- Replies: 5
- Views: 3508
tlfres cursor change works but click doesn’t
I have a game I want to export to Android, so I’m trying to use tlfres to get it to scale to different resolutions. When I first tried it, it seemed to be working. It scaled as expected. The game has a function to change the cursor when it is over a clickable area and this worked as expected. Howeve...
- Tue Jan 23, 2018 3:50 pm
- Forum: Support and Development
- Topic: Is Tlfres defunct?
- Replies: 8
- Views: 4133
Re: Is Tlfres defunct?
Thanks, MMR4tzvp.
I took a quick look at the push page on github and it looks good. I'll look at using it sometime in the future, but I'm occupied with some other things right now.
Thanks again.
I took a quick look at the push page on github and it looks good. I'll look at using it sometime in the future, but I'm occupied with some other things right now.
Thanks again.
- Thu Jan 18, 2018 7:18 pm
- Forum: Support and Development
- Topic: Is Tlfres defunct?
- Replies: 8
- Views: 4133
Is Tlfres defunct?
Is Tlfres defunct? I tried using it based on https://love2d.org/wiki/TLfres and it didn’t work in my project. It just gave me a black window. So I tried a test of the code on the above referenced page. I made a directory called scaler. Inside this directory I created 3 blank files, conf.luamain.lua ...
- Thu Jan 18, 2018 4:52 pm
- Forum: Support and Development
- Topic: confused about print() statements
- Replies: 3
- Views: 2667
SOLVED: confused about print() statements
Thanks zorg and erasio. Erasio, your solution worked for me. I added "io.stdout:setvbuf("no")" at the beginning of main.lua and commented out the print statement that was "allowing" the other print statements to print and the other print statments printed. I then commen...
- Thu Jan 18, 2018 3:58 pm
- Forum: Support and Development
- Topic: confused about print() statements
- Replies: 3
- Views: 2667
confused about print() statements
I'm VERY confused. In main.lua I have function love.draw(), the first line of which is: print("Game has started."). This is followed by a love.graphics.draw statement that draws the background image. After this there is a series of if statements to call a draw function depending on the gam...
- Fri Oct 13, 2017 3:22 pm
- Forum: General
- Topic: order that love loads files
- Replies: 2
- Views: 1825
Resolved: order that love loads files
Thanks for the explanation, hamberge.
That solved the mystery and the problem.
That solved the mystery and the problem.
- Fri Oct 13, 2017 2:23 pm
- Forum: General
- Topic: order that love loads files
- Replies: 2
- Views: 1825
order that love loads files
I am confused about how love loads. I’m trying to use a global variable, “timesAllowed”. I tried initializing it in main.lua in two ways, neither of which seemed to work as I expected. That is, when I tried to use this variable in another file, I got an error that the variable has a nil value. Note:...
- Mon Oct 02, 2017 12:18 pm
- Forum: General
- Topic: draw a rectangle vs use an image
- Replies: 4
- Views: 2598
Re: draw a rectangle vs use an image
Thanks for the info, grump.
- Sun Oct 01, 2017 9:32 pm
- Forum: General
- Topic: draw a rectangle vs use an image
- Replies: 4
- Views: 2598
Re: draw a rectangle vs use an image
Let me clarify my question. I've created my own mini-standard library. One of the functions in it creates a box with border (caixa com borda). The code for this function is below. Some of the variables are: corBorda is the color of the border (the color of the larger box - color names are also defin...
- Sun Oct 01, 2017 7:24 pm
- Forum: General
- Topic: draw a rectangle vs use an image
- Replies: 4
- Views: 2598
draw a rectangle vs use an image
I'm curious to know which uses less resources and if the difference is significant between drawing two rectangles and using one image. To create buttons, I generally draw two boxes of different colors, one slightly smaller than the other so the the bigger box becomes a border for the smaller box. Wo...