Jumping off the direction of the surface sounds like a very interesting mechanic. Makes me think of N.
As for a top speed, I believe body:setDamping(n) and body:setAngularDamping(n) are what you're looking for. I haven't played with them yet, but it's on my list.
Search found 24 matches
- Mon Feb 09, 2009 2:24 pm
- Forum: Support and Development
- Topic: Physics, applyImpulse, dt and other things
- Replies: 26
- Views: 21779
- Mon Feb 09, 2009 2:15 pm
- Forum: Support and Development
- Topic: Collisions stop working mysteriously.
- Replies: 10
- Views: 8281
Re: Collisions stop working mysteriously.
Oh. I was under the impresion it was most of love.graphics. I guess that's right then.
I'm of two minds about text.
I'm of two minds about text.
- Mon Feb 09, 2009 11:36 am
- Forum: Support and Development
- Topic: Collisions stop working mysteriously.
- Replies: 10
- Views: 8281
Re: Collisions stop working mysteriously.
These are some serious gotchas then. I take it the GC doesn't handle the stuff passed to the body because the library is in C?
Co-ordinate changes are ew, I hope when the Camera code goes in it all gets unified.
Co-ordinate changes are ew, I hope when the Camera code goes in it all gets unified.
- Mon Feb 09, 2009 10:31 am
- Forum: Support and Development
- Topic: Collisions stop working mysteriously.
- Replies: 10
- Views: 8281
Re: Collisions stop working mysteriously.
I had this problem too, although my balls were not actually reaching the box, they'd stop a ways before collision. This is troubling. I'm storing everything in a seperate table, and am not doing any scaling at all.