Search found 26 matches

by Rockford
Mon Jun 02, 2014 4:05 am
Forum: Support and Development
Topic: If statement with 2 booleans?
Replies: 6
Views: 3699

If statement with 2 booleans?

I am having a problem, and I cant figure out what to search for to find the correct answer. Lets say I wanted to do this: if not inPause then playerUDPATE() end if not inMenu then playerUDPATE() end How can I consolidate that into one if? I know that booleans act differently with and and or and so w...
by Rockford
Sat May 03, 2014 4:43 pm
Forum: Support and Development
Topic: A very simple camera lib
Replies: 36
Views: 14896

Re: A very simple camera lib

Okay I figured it out. I remember a while ago I had everything in the camera.draw function, except things like the player score, health, etc. But because I wanted the camera to move at 15 pixels per second, I created an invisible square, and then had the camera use that for its "look at" y...
by Rockford
Sat May 03, 2014 3:09 pm
Forum: Support and Development
Topic: A very simple camera lib
Replies: 36
Views: 14896

Re: A very simple camera lib

Thanks for the reply Kikito. I was concerned I might be misunderstanding the whole idea. I will go back and just rethink everything. But here is why I thought they were using different coordinate systems: If i place my player on the screen, and print out his y position, it will stay at 500(if I dont...
by Rockford
Sat May 03, 2014 2:19 am
Forum: Support and Development
Topic: A very simple camera lib
Replies: 36
Views: 14896

Re: A very simple camera lib

Hi micha, Thanks for the reply. If I put the tanks within the viewport (opposite to how they are now), they will spawn at their respective x, y values. But they dont, they spawn way above the field of view, and the camera slowly brings them into view. So the camera does affect the objects that are b...
by Rockford
Sat May 03, 2014 1:00 am
Forum: Support and Development
Topic: A very simple camera lib
Replies: 36
Views: 14896

Re: A very simple camera lib

Hi, I know this is an old thread, but seeing as it is about this library I thought it okay : ) I am running into a problem that my inexperienced mind cant figure out. Here is what I have: A player that moves with the camera. Can move around freely without affecting what the camera looks at. The came...
by Rockford
Sat Apr 26, 2014 9:04 pm
Forum: Support and Development
Topic: [Solved] Access table information from a different file?
Replies: 6
Views: 4592

Re: How to access table information from a different file?

Awesome, thank you Snake!

That worked and I understand a little bit more about the whole thing. I will delve into the links you provided.

Thanks
by Rockford
Sat Apr 26, 2014 6:17 pm
Forum: Support and Development
Topic: [Solved] Access table information from a different file?
Replies: 6
Views: 4592

Re: How to access table information from a different file?

Hi, I implemented the fix you suggested but now I am getting another error that I cant figure out. It tells me that it cant index the upvalue player because it is a boolean? There are no booleans in the player table. I am really not sure what it means. I searched for a bit but cant find out what it ...
by Rockford
Sat Apr 26, 2014 5:22 pm
Forum: Support and Development
Topic: [Solved] Access table information from a different file?
Replies: 6
Views: 4592

Re: How to access table information from a different file?

Thanks!

Do you mind if I ask why it needs to be like that? Right now with love and lua I am having the most trouble with learning how things relate/use each other.

Thanks
by Rockford
Sat Apr 26, 2014 4:27 pm
Forum: Support and Development
Topic: [Solved] Access table information from a different file?
Replies: 6
Views: 4592

[Solved] Access table information from a different file?

Hi, Quick question: how would I go about accessing table information from a file other than the file the table is in? I have player.lua, with this information: player = {} player.x = 250 player.y = 250 Then in collisions.lua, I need to use player.x in my collision functions. I tried putting require ...
by Rockford
Mon Apr 14, 2014 4:45 pm
Forum: General
Topic: How to draw this contrail?
Replies: 16
Views: 14222

Re: How to draw this contrail?

What does an orange name signify?