Search found 89 matches

by kclanc
Wed Dec 25, 2013 7:44 am
Forum: General
Topic: LÖVE Studio for LÖVE 0.9.0
Replies: 4
Views: 2317

LÖVE Studio for LÖVE 0.9.0

Hi, I'm just posting this to let everyone know that LÖVE Studio, my windows IDE for LÖVE, now supports LÖVE 0.9.0. Its two strongest features are static type driven intellisense and an error trapping debugger. Though I have not done an enormous amount of work on the IDE itself, there is one new feat...
by kclanc
Mon Nov 11, 2013 11:24 pm
Forum: Support and Development
Topic: Project organisation + Strictness of Lua
Replies: 10
Views: 3271

Re: Project organisation + Strictness of Lua

I made an IDE called LOVE Studio which addresses some of the problems you are describing: https://bitbucket.org/kevinclancy/love-studio/wiki/Home

Have you tried it?
by kclanc
Tue Oct 22, 2013 8:00 pm
Forum: General
Topic: [Lib] Microscope - Create visuals of Lua values
Replies: 5
Views: 2338

Re: [Lib] Microscope - Create visuals of Lua values

Nice find, that looks awesome! I made something similar for F# a few years back: http://diffable.codeplex.com/wikipage?title=Tutorial&referringTitle=Documentation . For those wanting a good way to view DOT graphs, I recommend converting them to SVG files and viewing them using Squiggle: http://x...
by kclanc
Tue Sep 24, 2013 9:44 pm
Forum: Games and Creations
Topic: Epic Time
Replies: 13
Views: 6240

Re: Epic Time

cool game. I like all of the stuff going on in the background: the sun, birds, clouds, parallax, etc.
by kclanc
Wed Aug 21, 2013 7:18 pm
Forum: General
Topic: gamesquareIDE [BETA RELEASED!] *Update 1*
Replies: 65
Views: 24592

Re: gamesquareIDE [Release Date Announced]

At least, having choices will be good. That makes 3 Lua / LOVE IDEs so far that I've noticed: XHH, gamesquareIDE, and ZeroBrane. It would be so convenient for me if this was on mac. So coonnnveeeenniiennnntt ZeroBrane works on the Mac. There are others: https://bitbucket.org/kevinclancy/love-studio...
by kclanc
Thu Jul 18, 2013 6:46 pm
Forum: General
Topic: "love.exe has stopped working" on Win 7 64 bit
Replies: 11
Views: 5255

Re: "love.exe has stopped working" on Win 7 64 bit

You're absolutely right boolsheet. In fact, draw calls were being completed before the program crashed, even with my extra call to collectgarbage.
by kclanc
Tue Jul 16, 2013 10:02 pm
Forum: General
Topic: "love.exe has stopped working" on Win 7 64 bit
Replies: 11
Views: 5255

Re: "love.exe has stopped working" on Win 7 64 bit

Should note: By calling the collectgarbage function at the top of draw, I caused the crash to happen before getPoints even got called.
by kclanc
Sun Jul 14, 2013 8:19 pm
Forum: General
Topic: "love.exe has stopped working" on Win 7 64 bit
Replies: 11
Views: 5255

Re: "love.exe has stopped working" on Win 7 64 bit

I reproduced this in love studio, but couldn't reproduce it using normal love. It seems to be a memory corruption problem, but not a leak. Planting "collectgarbage()" on the first line of love.draw triggered the error on the very first call to draw. So it probably has something to do with ...
by kclanc
Tue Jun 11, 2013 3:17 pm
Forum: General
Topic: Error debug
Replies: 4
Views: 2121

Re: Error debug

If you're a windows user, the love studio debugger (https://bitbucket.org/kevinclancy/love-studio/downloads) traps errors. It works pretty well for debugging locals and upvalues, but not globals.
by kclanc
Mon May 13, 2013 4:19 pm
Forum: Libraries and Tools
Topic: LöveIDE
Replies: 3
Views: 2447

Re: LöveIDE

Decoda? You could use that. But if you want breaking on errors, a locals window, reasonable intellisense, and maybe even type checking (which can be disabled in settings), you could try Love Studio.