Search found 89 matches
- Wed Dec 25, 2013 7:44 am
- Forum: General
- Topic: LÖVE Studio for LÖVE 0.9.0
- Replies: 4
- Views: 2317
LÖVE Studio for LÖVE 0.9.0
Hi, I'm just posting this to let everyone know that LÖVE Studio, my windows IDE for LÖVE, now supports LÖVE 0.9.0. Its two strongest features are static type driven intellisense and an error trapping debugger. Though I have not done an enormous amount of work on the IDE itself, there is one new feat...
- Mon Nov 11, 2013 11:24 pm
- Forum: Support and Development
- Topic: Project organisation + Strictness of Lua
- Replies: 10
- Views: 3271
Re: Project organisation + Strictness of Lua
I made an IDE called LOVE Studio which addresses some of the problems you are describing: https://bitbucket.org/kevinclancy/love-studio/wiki/Home
Have you tried it?
Have you tried it?
- Tue Oct 22, 2013 8:00 pm
- Forum: General
- Topic: [Lib] Microscope - Create visuals of Lua values
- Replies: 5
- Views: 2338
Re: [Lib] Microscope - Create visuals of Lua values
Nice find, that looks awesome! I made something similar for F# a few years back: http://diffable.codeplex.com/wikipage?title=Tutorial&referringTitle=Documentation . For those wanting a good way to view DOT graphs, I recommend converting them to SVG files and viewing them using Squiggle: http://x...
- Tue Sep 24, 2013 9:44 pm
- Forum: Games and Creations
- Topic: Epic Time
- Replies: 13
- Views: 6240
Re: Epic Time
cool game. I like all of the stuff going on in the background: the sun, birds, clouds, parallax, etc.
- Wed Aug 21, 2013 7:18 pm
- Forum: General
- Topic: gamesquareIDE [BETA RELEASED!] *Update 1*
- Replies: 65
- Views: 24592
Re: gamesquareIDE [Release Date Announced]
At least, having choices will be good. That makes 3 Lua / LOVE IDEs so far that I've noticed: XHH, gamesquareIDE, and ZeroBrane. It would be so convenient for me if this was on mac. So coonnnveeeenniiennnntt ZeroBrane works on the Mac. There are others: https://bitbucket.org/kevinclancy/love-studio...
- Thu Jul 18, 2013 6:46 pm
- Forum: General
- Topic: "love.exe has stopped working" on Win 7 64 bit
- Replies: 11
- Views: 5255
Re: "love.exe has stopped working" on Win 7 64 bit
You're absolutely right boolsheet. In fact, draw calls were being completed before the program crashed, even with my extra call to collectgarbage.
- Tue Jul 16, 2013 10:02 pm
- Forum: General
- Topic: "love.exe has stopped working" on Win 7 64 bit
- Replies: 11
- Views: 5255
Re: "love.exe has stopped working" on Win 7 64 bit
Should note: By calling the collectgarbage function at the top of draw, I caused the crash to happen before getPoints even got called.
- Sun Jul 14, 2013 8:19 pm
- Forum: General
- Topic: "love.exe has stopped working" on Win 7 64 bit
- Replies: 11
- Views: 5255
Re: "love.exe has stopped working" on Win 7 64 bit
I reproduced this in love studio, but couldn't reproduce it using normal love. It seems to be a memory corruption problem, but not a leak. Planting "collectgarbage()" on the first line of love.draw triggered the error on the very first call to draw. So it probably has something to do with ...
- Tue Jun 11, 2013 3:17 pm
- Forum: General
- Topic: Error debug
- Replies: 4
- Views: 2121
Re: Error debug
If you're a windows user, the love studio debugger (https://bitbucket.org/kevinclancy/love-studio/downloads) traps errors. It works pretty well for debugging locals and upvalues, but not globals.
- Mon May 13, 2013 4:19 pm
- Forum: Libraries and Tools
- Topic: LöveIDE
- Replies: 3
- Views: 2447
Re: LöveIDE
Decoda? You could use that. But if you want breaking on errors, a locals window, reasonable intellisense, and maybe even type checking (which can be disabled in settings), you could try Love Studio.