Search found 241 matches

by ishkabible
Wed Jul 11, 2012 5:47 am
Forum: Libraries and Tools
Topic: Simple, lightweight, general purpose collision detection
Replies: 101
Views: 39454

Re: Simple, lightweight, general purpose collision detection

O, sorry; I misunderstood the use of bottleneck. yes, It probably wouldn't change performance very much unless your doing a lot of operations with vectors as in this case.
by ishkabible
Tue Jul 10, 2012 9:49 pm
Forum: Libraries and Tools
Topic: Simple, lightweight, general purpose collision detection
Replies: 101
Views: 39454

Re: Simple, lightweight, general purpose collision detection

I was actually aware of the reason for doing it. it's a bottle neck for most languages, allocation. and it *should* actually be more efficient in every case. because creation time, and access time are so much lower. there is no access time so check mate there; creation time is MUCH faster becuase al...
by ishkabible
Tue Jul 10, 2012 9:04 pm
Forum: Libraries and Tools
Topic: Simple, lightweight, general purpose collision detection
Replies: 101
Views: 39454

Re: Simple, lightweight, general purpose collision detection

how does vecto-light.lua work?

edit:
never-mind; I looked at the source. have there been any issues using light vectors with other functions given that your just passing around groups of variables?
by ishkabible
Mon Jul 09, 2012 10:15 pm
Forum: Games and Creations
Topic: Gravity - Mini Game
Replies: 6
Views: 5991

Re: Gravity - Mini Game

this game is really fun. good job.
by ishkabible
Fri Jul 06, 2012 10:08 pm
Forum: Libraries and Tools
Topic: SuperSprite - Draw and Animate Pixel-Styled Sprites
Replies: 25
Views: 14838

Re: SuperSprite - Draw and Animate Pixel-Styled Sprites

just a suggestion but I think that allowing for scripted output would be very beneficial. that would allow files to be output that conformed to a certain libraries way of reading in animations for instances.
by ishkabible
Sat Jun 23, 2012 5:24 am
Forum: Games and Creations
Topic: Big Rogue-like Project
Replies: 16
Views: 11009

Re: Big Rogue-like Project

sure; if I saw something interesting I would get involved. that's how open source projects work.
by ishkabible
Sun Jun 10, 2012 11:20 pm
Forum: Libraries and Tools
Topic: bump.lua - minimal collision detection lib
Replies: 71
Views: 43388

Re: bump.lua - minimal collision detection lib

The parentheses are merely for grouping, it's just a limitation of the parser. That said, everything is treated the same, (table):method() works too, and the colon syntax works for every kind of variable. Now, what you are mistaken not being able to use it for, is not being able to set a metatable....
by ishkabible
Sun Jun 10, 2012 6:46 pm
Forum: Libraries and Tools
Topic: bump.lua - minimal collision detection lib
Replies: 71
Views: 43388

Re: bump.lua - minimal collision detection lib

kikito: it's fixed :) I've always disliked how Lua handles that bit of syntax. variables, table constructors, strings, numbers, nil, true, false, etc... should all be treated the same by the parser but alas, Lua decided to give a bit of special syntax to variables and () :/ also the speceil function...
by ishkabible
Sat Jun 09, 2012 6:41 pm
Forum: Libraries and Tools
Topic: bump.lua - minimal collision detection lib
Replies: 71
Views: 43388

Re: bump.lua - minimal collision detection lib

Ya, I'm having major issues with the controls. as soon as it hit somewhere I couldn't move. I went into fly mode and then I could only go up; I couldn't fall
by ishkabible
Mon May 28, 2012 3:19 am
Forum: Games and Creations
Topic: [FINISHED] Wake Up Call
Replies: 54
Views: 30077

Re: [WIP] Wake up call

I just get the standard pig and hearts screen :/