Search found 241 matches
- Wed Jul 11, 2012 5:47 am
- Forum: Libraries and Tools
- Topic: Simple, lightweight, general purpose collision detection
- Replies: 101
- Views: 39454
Re: Simple, lightweight, general purpose collision detection
O, sorry; I misunderstood the use of bottleneck. yes, It probably wouldn't change performance very much unless your doing a lot of operations with vectors as in this case.
- Tue Jul 10, 2012 9:49 pm
- Forum: Libraries and Tools
- Topic: Simple, lightweight, general purpose collision detection
- Replies: 101
- Views: 39454
Re: Simple, lightweight, general purpose collision detection
I was actually aware of the reason for doing it. it's a bottle neck for most languages, allocation. and it *should* actually be more efficient in every case. because creation time, and access time are so much lower. there is no access time so check mate there; creation time is MUCH faster becuase al...
- Tue Jul 10, 2012 9:04 pm
- Forum: Libraries and Tools
- Topic: Simple, lightweight, general purpose collision detection
- Replies: 101
- Views: 39454
Re: Simple, lightweight, general purpose collision detection
how does vecto-light.lua work?
edit:
never-mind; I looked at the source. have there been any issues using light vectors with other functions given that your just passing around groups of variables?
edit:
never-mind; I looked at the source. have there been any issues using light vectors with other functions given that your just passing around groups of variables?
- Mon Jul 09, 2012 10:15 pm
- Forum: Games and Creations
- Topic: Gravity - Mini Game
- Replies: 6
- Views: 5991
Re: Gravity - Mini Game
this game is really fun. good job.
- Fri Jul 06, 2012 10:08 pm
- Forum: Libraries and Tools
- Topic: SuperSprite - Draw and Animate Pixel-Styled Sprites
- Replies: 25
- Views: 14838
Re: SuperSprite - Draw and Animate Pixel-Styled Sprites
just a suggestion but I think that allowing for scripted output would be very beneficial. that would allow files to be output that conformed to a certain libraries way of reading in animations for instances.
- Sat Jun 23, 2012 5:24 am
- Forum: Games and Creations
- Topic: Big Rogue-like Project
- Replies: 16
- Views: 11009
Re: Big Rogue-like Project
sure; if I saw something interesting I would get involved. that's how open source projects work.
- Sun Jun 10, 2012 11:20 pm
- Forum: Libraries and Tools
- Topic: bump.lua - minimal collision detection lib
- Replies: 71
- Views: 43388
Re: bump.lua - minimal collision detection lib
The parentheses are merely for grouping, it's just a limitation of the parser. That said, everything is treated the same, (table):method() works too, and the colon syntax works for every kind of variable. Now, what you are mistaken not being able to use it for, is not being able to set a metatable....
- Sun Jun 10, 2012 6:46 pm
- Forum: Libraries and Tools
- Topic: bump.lua - minimal collision detection lib
- Replies: 71
- Views: 43388
Re: bump.lua - minimal collision detection lib
kikito: it's fixed :) I've always disliked how Lua handles that bit of syntax. variables, table constructors, strings, numbers, nil, true, false, etc... should all be treated the same by the parser but alas, Lua decided to give a bit of special syntax to variables and () :/ also the speceil function...
- Sat Jun 09, 2012 6:41 pm
- Forum: Libraries and Tools
- Topic: bump.lua - minimal collision detection lib
- Replies: 71
- Views: 43388
Re: bump.lua - minimal collision detection lib
Ya, I'm having major issues with the controls. as soon as it hit somewhere I couldn't move. I went into fly mode and then I could only go up; I couldn't fall
- Mon May 28, 2012 3:19 am
- Forum: Games and Creations
- Topic: [FINISHED] Wake Up Call
- Replies: 54
- Views: 30077
Re: [WIP] Wake up call
I just get the standard pig and hearts screen :/