this is AWESOME. very useful!
PS: would be cool to have a repetitive keyboard behavior on pressed down keys. for example:
while love.keyboard.isDown("backspace") do
--delete command line
end
Search found 33 matches
- Sun Mar 24, 2013 8:05 pm
- Forum: Libraries and Tools
- Topic: Debug - A whole new way of debugging your game
- Replies: 106
- Views: 92278
- Sun Mar 24, 2013 1:33 pm
- Forum: Libraries and Tools
- Topic: Debug - A whole new way of debugging your game
- Replies: 106
- Views: 92278
Re: Debug - A whole new way of debugging your game
downloaded and tried, although I can't use it right now..
there are some errors appear, but looking into it.
would you mind uploading your .love project file, which is working for you?
there are some errors appear, but looking into it.
would you mind uploading your .love project file, which is working for you?
- Fri Mar 22, 2013 7:45 am
- Forum: Libraries and Tools
- Topic: Debug - A whole new way of debugging your game
- Replies: 106
- Views: 92278
Re: Debug - A whole new way of debugging your game
why doesn't it work?
put the debug.lua into a directory and created inside the same a main.lua.
the main.lua has "require 'debug'" and "function love.load() print('hello') end" inside.
cannot activate cant see anything. whats wrong?
put the debug.lua into a directory and created inside the same a main.lua.
the main.lua has "require 'debug'" and "function love.load() print('hello') end" inside.
cannot activate cant see anything. whats wrong?