Search found 110 matches

by hryx
Wed May 01, 2013 10:53 pm
Forum: Ports
Topic: LÖVELINESS a LÖVE Chrome Extension
Replies: 126
Views: 99054

Re: LÖVELINESS a LÖVE Chrome Extension

This is great. My nitpick: The name "LÖVELINESS" wasn't searchable in the Chrome web store by typing loveliness , nor did Google show it for the search site:love2d.org loveliness . Also, this did not work for me in Chromium on Linux Mint 12, despite turning on the NaCl flag. I can send mor...
by hryx
Wed May 01, 2013 5:30 am
Forum: General
Topic: Opinions, using Java to control the UI
Replies: 4
Views: 3190

Re: Opinions, using Java to control the UI

What is your opinion on using Java for the UI and for launching LOVE? Keeping everything inside the LOVE window would make for a better game experience if done well. Let's say that for some reason you need to open the UI in the middle of the game -- you can't if it's in Java. Plus, some of us batsh...
by hryx
Wed May 01, 2013 5:24 am
Forum: Support and Development
Topic: Anim8: Considering simplifying the interface
Replies: 6
Views: 2264

Re: Anim8: Considering simplifying the interface

Kikito, I think your simplifications are more in line with the library style. I think its semi-minimal nature is one of the attractive things about it. I too find that "once" is rare, and I wouldn't mind manually coding it in my game. Have you considered using an argument table? newAnimati...
by hryx
Wed May 01, 2013 5:12 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353816

Re: Löve Frames - A GUI Library

Whoa, holy fuck, this is beautiful. I wish I'd seen this a month ago when I started my level editor. (Still, I am quite happy with Quickie.) I'd love to dive into the code for this when I have time.

Very nice work, Nikolai!
by hryx
Wed Feb 29, 2012 4:42 am
Forum: Support and Development
Topic: Solving Collisions
Replies: 21
Views: 5731

Re: Solving Collisions

Output: It took me a minute to realize that you meant that's the output you're not getting. You're getting nil, right? That's because you are creating an anonymous function and passing it to t[]. You're passing the function object (whose index in the table obviously wasn't previously defined), not ...
by hryx
Wed Feb 29, 2012 4:21 am
Forum: Support and Development
Topic: Creating sound on the fly.
Replies: 6
Views: 2231

Re: Creating sound on the fly.

not to mention, it's much nicer mathematically; multiply two of these ranges and your result will also be in that range That's an excellent point I forgot to mention. "1.0" acts as "100%", which means that amplification works simply through pure multiplication. 1 x 1 x 1 is stil...
by hryx
Tue Feb 28, 2012 8:42 pm
Forum: Support and Development
Topic: Creating sound on the fly.
Replies: 6
Views: 2231

Re: Creating sound on the fly.

Headchant created a tutorial for just this purpose: Part 1 Part 2 I wonder why setSample is between -1 and 1 rather than 0 to 0xFF or 0 to 0xFFFF In user applications that deal with manipulating audio, the signal is almost always represented as amplitude between -1.0 and 1.0. It's much more intuitiv...
by hryx
Sat Feb 25, 2012 7:00 am
Forum: Support and Development
Topic: Noob Question: setColor/print troubles
Replies: 10
Views: 5606

Re: Noob Question: setColor/print troubles

Nice. But I suggest that in the future you attach the .love archive in your post. It would have taken about 90 seconds for the community to spot the problem here if the entire code were available.
by hryx
Fri Feb 24, 2012 5:49 am
Forum: Support and Development
Topic: Preventing tunneling in HardonCollider
Replies: 15
Views: 6459

Re: Preventing tunneling in HardonCollider

What about just normal use; not a bullet? Unless I am mistaken the smearing would only be useful for projectiles (a single line). Not necessarily. Your moving body could have any path you want; only the "anti-tunneling" shapes which interpolate between the updates would be straight. The e...
by hryx
Fri Feb 24, 2012 5:25 am
Forum: Support and Development
Topic: Noob Question: setColor/print troubles
Replies: 10
Views: 5606

Re: Noob Question: setColor/print troubles

I notice that your snippet lives inside a conditional statement (elseif gameOver then ...). Are you sure that gameOver is evaluating to true? Try just putting the code inside love.draw() without if/elseif/else, as in tentus' screenshot.