Search found 319 matches
- Fri Jul 12, 2013 3:23 am
- Forum: Games and Creations
- Topic: Uramu!, the Bullet Curtain game! [Bv2]
- Replies: 10
- Views: 5944
Re: Uramu!, the Bullet Curtain game! [Bv1][simple concept!]
To above error, happens on chance when the players bullets are removed and the game tries to reference to them, i use a check to see if bullets exist as much as possible to prevent such incidents. I actually had ALOT of trouble with that exact 'line', ended up using a round about method to remove th...
- Thu Jul 11, 2013 8:02 pm
- Forum: Games and Creations
- Topic: Uramu!, the Bullet Curtain game! [Bv2]
- Replies: 10
- Views: 5944
Re: Uramu!, the Bullet Curtain game! [Bv1][simple concept!]
i allways used spaces, but ill look into cleaning that section! thanks for the shout out:) Oh and btw, the main reason why its abit wierd at the end of the love.update() is because i added the "if user.dead" and didnt bother to manually indent the code... I allways wish there was a Auto in...
- Thu Jul 11, 2013 7:41 pm
- Forum: Games and Creations
- Topic: Uramu!, the Bullet Curtain game! [Bv2]
- Replies: 10
- Views: 5944
Re: Uramu!, the Bullet Curtain game! [Bv1][simple concept!]
well thats a random crash, it happens to me too, and many of my local testing friends report crashes. I think its to do with a sound file being played too quickly at a single point... will look into it once i modify the proj spawner. Just so i dont double post : The next update will include : A new ...
- Thu Jul 11, 2013 6:40 pm
- Forum: Games and Creations
- Topic: Uramu!, the Bullet Curtain game! [Bv2]
- Replies: 10
- Views: 5944
Uramu!, the Bullet Curtain game! [Bv2]
NOTICE : Any one who downloaded the game after the bv2 update, please re download! I had trouble with uploading file. You can tell if you have the bv2 update, as the .love file is Uramu ! .love not Uramu.love. -Apologies -end- Here I present the wonderful start to my game : Uramu! It is a game focus...
- Thu Jul 11, 2013 4:35 pm
- Forum: Games and Creations
- Topic: This Is a Waste Of Time [TaWoT ][now beta5.1]
- Replies: 12
- Views: 6390
Re: This Is a Waste Of Time [TaWoT ][now beta5.1]
damn its been awhile .... So after several failed projects i decided to move back to TaWoT ... Im working on a remake, "Uramu", a bullet curtain/shmup ( https://en.wikipedia.org/wiki/Shoot_%27em_up ) game. Inspiration was 'Project Touhou'. Expect a post soon, as im working on the concept a...
- Fri Jun 28, 2013 8:23 am
- Forum: Support and Development
- Topic: rotating/mirroring images?
- Replies: 3
- Views: 1712
Re: rotating/mirroring images?
many thanks!
I thought it be harder than that, but seems I hadnt looked directly at lg.draw! thanks again..
I thought it be harder than that, but seems I hadnt looked directly at lg.draw! thanks again..
- Fri Jun 28, 2013 12:24 am
- Forum: Support and Development
- Topic: rotating/mirroring images?
- Replies: 3
- Views: 1712
rotating/mirroring images?
So ive run int oa issue, where if i ever need to make a "character" in a game turn around or such i need a separate image_right image_left for the two states (going left, going right) I can do some simple things with this (such as if "goingLeft" then imageToUse = image_left etc) ...
- Thu Jun 27, 2013 4:42 am
- Forum: Support and Development
- Topic: feedback on game idea
- Replies: 7
- Views: 4547
Re: feedback on game idea
Ive actually got alot of some concepts up and done, i wont post a .love until i move all changes over to per cahracter (atm i force any values to refer to chars[1], which is my testing char) Im just about pieced together : movement, with restrictions such as : is solid ground, jumping (with a jump h...
- Wed Jun 26, 2013 5:27 pm
- Forum: Support and Development
- Topic: help : forced spawning posX/Y (cant think of a title..)
- Replies: 7
- Views: 2473
Re: help : forced spawning posX/Y (cant think of a title..)
WAIT!
ironically i just fixed it, after fiddling with the part :
changing it to :
else
targetX = targetX+vx
targetY = targetY+vy
end
so thanks for the help micha!
ironically i just fixed it, after fiddling with the part :
Code: Select all
else
mobX = targetX
mobY = targetY
end
else
targetX = targetX+vx
targetY = targetY+vy
end
so thanks for the help micha!
- Wed Jun 26, 2013 5:12 pm
- Forum: Support and Development
- Topic: help : forced spawning posX/Y (cant think of a title..)
- Replies: 7
- Views: 2473
Re: help : forced spawning posX/Y (cant think of a title..)
so micha's little snippet seems to work, except for one problem. Soon as my projectile mob reaches where the player clicked he just freezes there. I have tried making the targetX/Y change so the projectile mob travels constantly until off screen. Heres a better explanaiton of what i need : Michas sn...